Microsoft ships red wireless Xbox 360 controller for the holidays

September 30th, 2008 by

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Here’s an interesting one. That red / black Xbox 360 controller that was showcased back in July is now available to any ole consumer in the US, Canada, Latin America New Zealand and Asia, and it comes bundled with a Play & Charge Kit and red rechargeable battery for $64.99. For whatever reason, Microsoft’s totally missing a golden opportunity to cash in on the holiday shopping season by reserving the green counterpart as some “promotional item.” C’mon guys, is it really that hard to understand how irresistible a red and green gamepad tandem would be in late December?

[Via IGN]

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Posted in Microsoft, xbox 360, Xbox360, limited edition, LimitedEdition, xbox, controller, color, colors, RED, christmas, holiday, black | No Comments »

LaserGames mouse emulator: more fun than blinding a 747 pilot

September 22nd, 2008 by

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LaserGames is a mod for projectors allowing up to two players to interact with a game using a run-of-the-mill (red or green) laser pointer in place of a mouse or controller, minus the precision response. Developer Alpay Kasal of Lit Studios isn’t giving any hints on how this thing works, but we imagine it uses sensor technology similar to interactive projections — you know, the ones where a video is projected on the ground and you get to kick around a soccer ball and then watch some tacky Nokia ad at the end. If you’re up for trying this out first hand, Kasal’s prototype will soon be on public display for some wild and crazy retina burning action — no word yet on when or where. Check out his video after the jump.

Continue reading LaserGames mouse emulator: more fun than blinding a 747 pilot

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Posted in gaming, mouse, controller, laser, controllers, lasers, laser mouse, LaserMouse, laser pointer, LaserPointer, mouse emulator, MouseEmulator | No Comments »

Stanton DJ intros touch-sensitive DaScratch USB-MIDI controller

September 19th, 2008 by

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Not too certain what brainiac reckoned that “DaScratch” was a suitable name for Stanton DJ’s new touch-sensitive controller, but if we had our way, we’d have that guy / gal promoted on the double. Nomenclature aside, the device you see above is the outfit’s newest member of the SC System family. The USB-MIDI controller was designed for mobility and to allow Funkmasters and Beatslayers alike to use “traditional performance motions and gestures on a touchpad style surface.” Scratching, scrubbing, and navigating through digital audio files can all be handled with just a few flicks of the fingertips, and there’s even support for multiple-finger gestures to “prompt quick kills on EQ’s or transform effects on volume.” Not a bad spin for $299, huh? Full release after the jump.

Continue reading Stanton DJ intros touch-sensitive DaScratch USB-MIDI controller

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Posted in Music, usb, controller, MIDI, touch-sensitive, turntable, dj, stanton, DaScratch, midi controller, MidiController, StanTouch, USB-MIDI controller, Usb-midiController | No Comments »

In2Games shows off Gametrak Freedom: motion controller for Xbox 360 / PS3

September 16th, 2008 by

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We’re tempted to say that peripheral makers are taking this whole motion controlling thing a touch too far, but we suppose there’s no stopping “progress,” huh? In2Games, the outfit that already sought to bring motion sensing to the PS2, has just unveiled the first image of its motion controller for the Xbox 360 and PlayStation 3. The Wii Nunchuck-esque Gametrak Freedom is explained as being a “remarkable ultrasonic 3D motion sensing technology which delivers performance, control and flexibility far in excess of that offered by existing technologies.” Supposedly, the device tracks the true 3D position and “precise movements of up to four players anywhere within a given environment,” though it remains to be seen how much support it’ll get from software developers. Initially, the controller will launch alongside undisclosed titles that can utilize the tech, but as for now, all you have to look forward to is Squeeballs. Yes, Squeeballs.

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Posted in Microsoft, playstation 3, Playstation3, ps3, sony, xbox 360, Xbox360, controller, 3d, motion sensing, MotionSensing, ultrasonic, motion controller, MotionController, 3d controller, 3dController, Freedom, gametrak freedom, GametrakFreedom, In2Games | No Comments »

Belkin JoyPod render surfaces: your App Store gaming controller

August 31st, 2008 by

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For better or worse, it looks like the so-called iControlPad is edging closer to reality — or at least something really similar. According to a new image (and our limited Spanish translation skills), Belkin is actually looking to produce an App Store gaming controller, though we’re still not entirely convinced that what we’re seeing is legitimate. Whatever the case, the JoyPod would somehow, someway provide users who purchased Super Monkey Ball to play it using a bona fide game pad, though we can’t figure out if the iPod touch / iPhone slips in behind the controller or if it just morphs to fit the JoyPod’s space constraints. Guess we’ll see (or not) soon enough.

[Thanks to everyone who sent this in]

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Posted in iPhone, Apple, ipod accessory, IpodAccessory, controller, belkin, app store, AppStore, iphone 3g, Iphone3g, iphone gaming, IphoneGaming, joypod | No Comments »

Super Nintendo controller table signals a trend

August 30th, 2008 by

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Remember that fad where everyone had dining room tables of their favorite Disney character? Or the age in the 70s where tables were shaped like lava lamps? No? At any rate, the modders over at SCAD Inc. have spent all summer crafting a fully-functional Super Nintendo controller-table, which reminds us an awful lot of the fully-functional NES controller-table we saw in May of this year. So, which geek is gonna take on the N64 controller table? Or better yet, the Virtual Boy?

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Posted in Nintendo, pictures, diy, controller, mod, snes, super nintendo, SuperNintendo, table, snes table, SnesTable | No Comments »

Stix 200 Wiimote wannabe reviewed: it’s just as awful as we imagined

August 30th, 2008 by

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Be honest here, GoLive2’s Stix didn’t stand a chance at being taken seriously, and even when one reviewer attempted to have fun with the unashamed Wiimote knockoff, he failed epically. The Stix 200 looks strikingly like Nintendo’s accelerometer-packin’ controller, though this 2D-only rip was seen as “a set of slightly unresponsive, highly inconvenient arrow keys” rather than an exciting new controller. The PC games that can be played with the device are equally dreadful, and while the 3D-capable Stix 400 might be able to make up for some of the 200’s shortcomings, we can’t wholeheartedly say it’s even worth the effort to check out after reading this review.

[Thanks, Robert]

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Posted in review, pictures, wiimote, reviewed, controller, wireless controller, WirelessController, impressions, pc gaming, PcGaming, golive2, online games, OnlineGames, stix, stix 200, stix 400, Stix200, Stix400 | No Comments »

Nyko’s Wing Wii controller floats into your waiting hands

August 29th, 2008 by

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Love your Wii but tiring of your standard control options? Looking for something that involves less arm swinging, feels a little bit more like an Xbox or PS3 experience, and loses that Classic Controller cable? Well the folks from Nyko are here for you, and they want to hold you all night long… and they brought the Wing. What’s the Wing you ask? It’s essentially a standard gamepad on highly concentrated crack-cocaine. The wireless controller features two analog sticks and a plethora of buttons (both up front and around the back), and can run for around 30 hours on a pair of AAA batteries. No word on price or release date, but if you notice a sudden crime wave and rash of unexplained fires, the Wing is probably out.

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Posted in Nintendo, Wii, wing, controller, wireless, nyko, GamePad | No Comments »

Samba De Amigo Wii Maracas get priced and dated

August 21st, 2008 by

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Samba de Amigo is barreling towards the Wii, and we all understand that it’ll be a lot less exciting without the Wii Maracas. Thanks to Amazon’s quick trigger finger, we now know that Sega’s Wiimote accessories will go for $14.99 per pair, and if all goes to plan, they’ll be shipping out on September 23rd. Of course, we’d suggest you pocket that and just craft your own wildly colored (and slightly gourd-shaped) Wiimote covers, but we understand not everyone was blessed with those DIY genes.

[Via Nintendo Wii Fanboy]

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Posted in Wii, Music, wiimote, controller, accessory, sega, Samba De Amigo, SambaDeAmigo, Wii Maracas, WiiMaracas | No Comments »

Tweaked Xbox 360 controller inexplicably deemed an overseas “promotional item”

August 20th, 2008 by

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Wait, let’s get this straight. We understood that the newfangled Xbox 360 controller would be limited in nature (though we never understood why), but now you’re telling us that North Americans will have to get lucky on the international second-hand market to obtain one? According to information spilled to Eurogamer, that’s the deal. Microsoft is reportedly loosing the pad in Europe, Asia and Latin America as a “promotional item” that ties in with Konami’s Pro Evolution Soccer. Also, it’s very green, and only green. We’re still waiting to hear if Microsoft has plans to bring this stateside or use it to replace the existing controller entirely, but who knows, maybe the US edition will boast four analog sticks and a built-in LCD with real-time LIVE! status checking.

[Via Joystiq]

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Posted in Microsoft, europe, xbox 360, Xbox360, limited edition, LimitedEdition, controller, game pad, GamePad, tweak, d-pad | No Comments »

Microsoft fesses up to a new, tweaked Xbox 360 controller

August 20th, 2008 by

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According to gamesindustry.biz, Microsoft is confirming a slight revision to its Xbox 360 controller design. Apparently, the new iteration of the gamepad includes enhancements to its d-pad, which admittedly has always been somewhat lacking. In Microsoft’s words: “The new limited edition green wireless controller offers enhancements to d-pad functionality, which will add to the experience of playing games where the d-pad is the primary control mechanism.” We’d like to think that this d-pad tweak will finally give us an opportunity to level up in COD4 from Corporal to Lieutenant General in no time.

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Posted in Microsoft, xbox 360, Xbox360, xbox, controller, controls, GamePad, tweak, d-pad, change | No Comments »

Wii Sqweeze: yet another limited-use Wiimote peripheral

August 18th, 2008 by

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A Wii Wheel for racing? Fine. A club attachment for golfing. Eh, okay. InterAction Laboratories’ Wii Sqweeze? Puh-lease. Recently “demonstrated” by CEO Greg Merril, this goofball peripheral possesses a pair of rubber handles which “allow for shoulder abduction and adduction.” Reportedly, the unit was shown off playing some sort of bow hunting game on a PC, though the company promises native Wii compatibility before its 2009 launch. Can we get a show of hands from people who’d actually buy this thing for more than $4.99? Don’t make us phone in the quick-lipped auctioneer.

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Posted in Nintendo, Wii, wiimote, controller, exercise, interaction laboratories, InteractionLaboratories, suny, Wii Sqweeze, WiiSqweeze | No Comments »

MotionPlus co-developer shows off with LiveMove 2 video

August 1st, 2008 by

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Nintendo may not have been totally forthcoming with third-party devs about its MotionPlus add-on, but no secrets (okay, maybe a few) were withheld from AiLive. As it turns out, said outfit actually collaborated with Nintendo in order to create the MotionPlus hardware, and it’s extra kindly offering up LiveMove 2 “to help game developers take full advantage of its capabilities.” According to the company, LiveMove 2 can slash up to half a year off of the time required to tie basic functionality of the device into a game, though we’re obviously in no position to confirm / deny. For the small minority that cares more about how MotionPlus works rather than just accepting the fact that it does, check out the read link for a few geektastic vids.

[Via NintendoWiiFanboy]

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Posted in video, Nintendo, Wii, wiimote, controller, tracking, motionplus, demonstration, AiLive, LiveMove 2, Livemove2, Motion recognition, MotionRecognition | No Comments »

Logitech to produce “premium” Guitar Hero: World Tour instruments

July 31st, 2008 by

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If you didn’t think every single third-party peripheral provider would try to snag a piece of the band game pie, we guess you thought wrong, huh? With outfits like Mad Catz and Ion already jumping in, it was only a matter of time before Logitech threw on its tightest jeans, blacked out its blond hair and threw up some horns. Details are admittedly scarce, but the company has promised to provide “premium instruments” for Guitar Hero: World Tour on PS2, PS3, Xbox 360 and the Wii. Rockers can expect the new gear to start shipping “later this year,” though prices, designs and pretty much anything else of importance remains a mystery.

[Via NintendoWiiFanboy]

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Posted in Music, 3rd party, 3rdParty, guitar hero, GuitarHero, controller, axe, guitar, instrument, logitech, activision, third-party, guitar hero world tour, GuitarHeroWorldTour | No Comments »

Hacker stuffs a wired 360 controller in a DualShock 3 shell

July 31st, 2008 by

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Console modders out there have been doing crazy things with controllers for a while now, and while this latest piece isn’t as crazy as the one-handed Access Controller, it’s still good for a double-take — check out this wired 360 controller shoehorned into a DualShock3 shell, complete with green LEDs. THe modder, RDC, says it works great, rumble included, but that there’s no headset connector and the L2 and R2 triggers aren’t analog — both things he’s hoping to fix in the next version. We’d suggest keeping the DS3 buttons as well — while the colorful 360 buttons look pretty hot against that black case, we’d rather break this thing out and blow minds stealth-style.

[Thanks, Aguiluz]

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Posted in ps3, xbox 360, Xbox360, mods, 360, controller, Dualshock3, dual shock 3, benheck, modding, ben heck, 3ps60, ds 3, Ds3 | No Comments »

Hacker stuffs a wired 360 controller in a DualShock 3 shell

July 31st, 2008 by

Filed under:

Console modders out there have been doing crazy things with controllers for a while now, and while this latest piece isn’t as crazy as the one-handed Access Controller, it’s still good for a double-take — check out this wired 360 controller shoehorned into a DualShock3 shell, complete with green LEDs. THe modder, RDC, says it works great, rumble included, but that there’s no headset connector and the L2 and R2 triggers aren’t analog — both things he’s hoping to fix in the next version. We’d suggest keeping the DS3 buttons as well — while the colorful 360 buttons look pretty hot against that black case, we’d rather break this thing out and blow minds stealth-style.

[Thanks, Aguiluz]

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Posted in ps3, xbox 360, Xbox360, mods, 360, controller, Dualshock3, dual shock 3, benheck, modding, ben heck, 3ps60, ds 3, Ds3 | No Comments »

Penguin United offers its own quad Wiimote charging station

July 30th, 2008 by

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Two 4x Wiimote charging stations in a week? Um, okay. If, for whatever reason, the Nintendo-licensed charger we saw just days ago wasn’t right for you (read: too expensive to import), we’ve got yet another option for you to consider. Penguin United — which gets brownie points on name alone — has just unveiled the Quad Charge Station for Wii, which utilizes Li-ion batteries that promise 13 full hours of playtime from each Wiimote. Additionally, it can juice up your controllers in just 4 hours, and there’s even LEDs to inform you of how close to full each one is. The real kicker? The colored Wiimote straps that PU tosses in — huzzah! Include one in your next party for $44.99.

[Via IGN]

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Posted in Wii, wiimote, charge, battery, controller, li-ion, charger, charging station, ChargingStation, accessory, PENGUIN UNITED, PenguinUnited, quad charge station, QuadChargeStation, red lion, RedLion, wiimote charger, WiimoteCharger | No Comments »

Nintendo loses another round in controller patent lawsuit

July 23rd, 2008 by

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Sony and Microsoft may have sorted things out with Anascape (otherwise known as the self-proclaimed ruler of all analog sticks) before things got too out of hand, but Nintendo has been busy fighting it out with the company in court, which resulted in them being ordered to dish out a hefty $21 million earlier this year — a ruling that Nintendo naturally appealed. The big N is now facing another setback, however, as a US District Judge has rejected Nintendo’s request for a new trial, which could potentially result in a ban on sales of Wii Classic Controllers, WaveBirds, and GameCube controllers (not to mention GameCube systems). To avoid that, Nintendo will apparently either have to post a bond or put royalties from the controllers into an escrow account. For its part, Nintendo seems to be remaining defiant, saying that it “was already planning to appeal this case to the Federal Circuit court,” and that this new ruling “does not impact that decision.”

[Via Slashdot]

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Posted in Nintendo, Wii, lawsuit, controller, gamecube, patent lawsuit, PatentLawsuit, anascape | No Comments »

Nintendo failed to notify third-party devs of MotionPlus prior to E3

July 23rd, 2008 by

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We weren’t terribly impressed with Nintendo’s recently unveiled MotionPlus add-on, but we’re even more disappointed by this. Reportedly, scads of third-party developers revealed at E3 that the Big N’s latest Wiimote accessory was just as much a surprise to them as it was to any of us. In other words, Nintendo didn’t bother giving its external devs any advance notice in order to get the ball rolling on compatible titles, or so it seems. Unfortunately, this also means that we probably won’t see any MotionPlus-ready games hitting shelves from anyone not named Nintendo for months to come, but it’s not like Wii Sports Resort can’t hold our attention for a solid year, right?

[Via Nintendo Wii Fanboy]

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Posted in Nintendo, Wii, wiimote, controller, accessory, peripheral, e3, third-party, developers, e3 2008, E32008, motionplus | No Comments »

OCZ’s Neural Impulse Actuator gets reviewed, mice everywhere safe for now

July 21st, 2008 by

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We tried to take OCZ’s Neural Impulse Actuator seriously, we really did. But unable to suppress those recurring images of Geordi La Forge, we simply couldn’t help ourselves from having a laugh at this thing’s expense. Nevertheless, the way-more-solemn dudes and dudettes over at HotHardware managed to give this brain-computer interface a fair shake, and overall, it was pretty impressed. Still, the bottom line is this: “the NIA is a very unique input device and possibly the first true brain-computer interface to hit the retail market,” but it’s not “a replacement for traditional input methods.” Granted, critics did point out that it would supplement current devices quite well, but only after “slogging through” hours upon hours of training. The hardcore among us may be willing to put in the time necessary to really get a lot out of this; for everyone else, just continue to point and laugh while masking your ignorance.

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Posted in review, interface, reviewed, controller, mind, brain, brain-computer interface, brain control, BrainControl, mind control, MindControl, brain mouse, BrainMouse, neural impulse actuator, NeuralImpulseActuator, NIA, ocz, bci, brain computer interface | 1 Comment »

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