October 27th, 2008 by
Filed under: Misc. Gadgets
A first true glimpse of Windows 7, Microsoft’s Vista successor, is T minus 1 day and counting. So far we know very little. Oh sure, it supports multi-touch and takes 1,000 engineers to code but the real details will emerge from Tuesday’s kickoff to the PDC 2008 developer conference. As detailed by TG Daily, the PDC track notes dedicate 22 of the 155 tracks to Windows 7 with 2 further dedicated to GPU acceleration under the titles, “Unlocking the GPU with Direct3D,” and “Writing Your Application to Shine on Modern Graphics Hardware.” Interesting times given Apple’s announced OS X Snow Leopard support for OpenCL GPU acceleration in partnership with new best buds, Nvidia, and Intel planning to kill off the GPU entirely. Somebody has to be wrong.
[Thanks, Jeelz]
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Posted in Microsoft, GPU, windows 7, Windows7, pdc, pdc 2008, Pdc2008, GPU acceleration, GpuAcceleration, OpenCL | No Comments »
October 23rd, 2008 by
Filed under: Desktops, Gaming

It’s not quite a $39 graphics card but, at “less than $150,” AMD’s new ATI Radeon HD 4830 is still quite the bargain compared to ATI’s higher-end offerings, and you’ll get a good deal more oomph for those extra bucks. That includes a 256-bit GDDR3 memory interface (the actual amount of memory will vary from card to card), an impressive 640 stream processing units, AMD’s second generation Unified Video Decoder for improved HD video playback, DirectX 10.1 support, two dual-link DVI ports, and, of course, support for ATI’s CrossFireX technology. What’s more, while AMD isn’t willing to mention any specific prices below $150, The Tech Report has already turned up one card from MSI that’s selling for just $120 after a $10 rebate and, if you’re looking for a bit more information to inform your purchase, you can check out their review and benchmarks by hitting up the link below.
[Via Computer Monger]
Read - AMD Press Release
Read - The Tech Report, “AMD’s Radeon HD 4830 graphics processor”
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Posted in amd, ati, GPU, Graphics card, GraphicsCard, ati radeon hd 4830, AtiRadeonHd4830, radeon hd 4830, RadeonHd4830 | No Comments »
October 17th, 2008 by
Filed under: Desktops
We know the past couple years haven’t been kind to VIA-owned S3 Graphics — market share has declined, and NVIDIA and ATI keep introducing fancy new technologies, making it tough to keep up. That said, we’re inspired by S3’s ardent attempts to stay relevant in an industry that won’t easily make room for small competitors. The latest case in point: the company has released a photo-editing app to demonstrate the newly-programmed GPGPU (general-purpose computing on graphics processing units) functionalities of its DirectX 10.1 Chrome 400 line of discrete graphics cards. S3 claims its hard work has produced an HPC environment that can be used to reduce processing time for scientific and other applications from days to seconds — we’ll believe it when we see it, but you’ve gotta admire the tenacity.
[Via CustomPC]
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Posted in graphics, via, GPU, Graphics card, s3, hpc, chrome, chrome 400, chrome400, gpgpu, graphics chipset, s3 graphics, s3graphics | No Comments »
October 17th, 2008 by
Filed under: Desktops, Displays

Check it Donnie, Nvidia just launched its Quadro CX accelerator card for Adobe’s Creative Suite 4. The optimized GPU fits into your PC’s PCIe slot to smooth image navigation and manipulation in Photoshop while accelerating effects in Adobe’s After Effects and Premier Pro. Nvidia claims that the new GPU helps encode H.264 video at “lightning-fast speeds” when using Nvidia’s Cuda-enabled CS4 plug-in while giving professionals accurate video previews with uncompressed 30-bit color or 10-/12-bit SDI (for professional video equipment) before final output. The Quadro CX features a 1.5GB (GDDR3) frame buffer and 76.8GBps memory bandwidth with dual-DisplayPort connectors (up to 2560 x 1600 pixels) and a single dual-link DVI with support for panels up to 3,840 x 2,400 @24Hz. Look, we know this sounds all stupid-hard advanced to those of you using Photoshop to hotten-up your Facebook pic, but the pros are going to love it. $1,999 and available today — video demonstration just beyond the read link.
[Via InformationWeek]
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Posted in nvidia, adobe, photoshop, GPU, cuda, creative suite, creative suite 4, CreativeSuite, CreativeSuite4, cs4, gddr3, quadro cx, QuadroCx | No Comments »
October 17th, 2008 by
Filed under: Desktops, Displays

Check it Donnie, Nvidia just launched its Quadro CX accelerator card for Adobe’s Creative Suite 4. The optimized GPU fits into your PC’s PCIe slot to smooth image navigation and manipulation in Photoshop while accelerating effects in Adobe’s After Effects and Premier Pro. Nvidia claims that the new GPU helps encode H.264 video at “lightning-fast speeds” when using Nvidia’s Cuda-enabled CS4 plug-in while giving professionals accurate video previews with uncompressed 30-bit color or 10-/12-bit SDI (for professional video equipment) before final output. The Quadro CX features a 1.5GB (GDDR3) frame buffer and 76.8GBps memory bandwidth with dual-DisplayPort connectors (up to 2560 x 1600 pixels) and a single dual-link DVI with support for panels up to 3,840 x 2,400 @24Hz. Look, we know this sounds all stupid-hard advanced to those of you using Photoshop to hotten-up your Facebook pic, but the pros are going to love it. $1,999 and available today — video demonstration just beyond the read link.
[Via InformationWeek]
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Posted in nvidia, adobe, photoshop, GPU, cuda, creative suite, creative suite 4, CreativeSuite, CreativeSuite4, cs4, gddr3, quadro cx, QuadroCx | No Comments »
October 16th, 2008 by
Filed under: Gaming
Not like NVIDIA really needed to waste the ink here, but it has decided to hover under the spotlight a bit more by officially introducing its GeForce 9400M GPU. Yeah, the same one Apple made official on its behalf yesterday. The single-chip design features 16 parallel processing cores, 54GFLOPs of processing power and promises 5x the graphics power over Intel’s Centrino 2. In other words, this thing will come a lot closer to handling Crysis in a satisfactory manner than that lowly integrated set you’re probably working with now. But you already knew that, now didn’t you?
[Via Physorg]
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Posted in nvidia, geforce, graphics, GPU, 9400 M, 9400M, GeForce 9400 M, Geforce9400M | No Comments »
October 15th, 2008 by
Filed under: Desktops, Gaming, Media PCs

Alright, something’s fishy here. When Apple announced that the new MacBook Pro has two NVIDIA GeForce chips — the 9400M and the 9600M GT — the focus was on what that means for battery life. Absent any mention of Hybrid SLI, we assumed that was all, but PC Mag has posted some eyebrow-raising benchmarks comparing the new MacBook Pro to HP’s Pavilion HDX16t, which also features a 9600M GT. While the MacBook Pro test model fell behind the Pavilion in most benchmarks due to its slower processor, its Crysis framerate beat that of the Pavilion by 24.1 frames per second — 41.9 over 17.3. That doesn’t make a lot of sense, unless you look at benchmarks of a desktop with NVIDIA’s similar GeForce 9300 chipset and a GeForce 8500 GT — turns out Crysis runs 12.63 frames per second faster (29.19 over 16.56) in Hybrid SLI than it does on the 8500 GT alone. Is the MacBook Pro running in SLI mode when set for performance? We don’t have confirmation of that, but we’ll put it to the test in our forthcoming review — until then, feel free to grab a grain of salt while freaking out anyway.
Update: Sorry, folks — NVIDIA’s just posted a support doc that says the MBP doesn’t support Hybrid SLI in either OS X or Windows — and when running Windows, it’s locked into using the 9600M GT. We’re not sure where that Crysis boost is coming from — GDDR3 vs GDDR2, perhaps — but we’ll dig deeper in our review. Stay tuned.
Read - PC Mag (MacBook Pro benchmarks)
Read - Hot Hardware (NVIDIA GeForce 9300 desktop motherboards benchmarks)
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Posted in Apple, nvidia, sli, geforce, graphics, macbook pro, MacbookPro, GPU, chipset, benchmarks, integrated graphics, HybridSli, geforce 9300, geforce 9400, geforce 9600, Geforce9600, MBP, geforce 8500, geforce8500, igp, macbook-pro | No Comments »
September 28th, 2008 by
Filed under: Gaming, Peripherals
Way back in December of 2006, NVIDIA and AMD were both pegged for potential price fixing, and nearly two years later it seems it’ll finally be paying the piper. A settlement agreement is detailed in a recently filed 8-K form, which asserts that NVIDIA would pay $850,000 into a total fund of up to $1.7 million, with AMD / ATI probably left to make up the rest. Of note, the 8-K filing does mention that all of this is still “subject to court approval,” but it’s likely that the green light will eventually be given. Outside of that, we’re also informed that NVIDIA will be handing over $112,500 to the individual plaintiffs who brought the case to court. Well, we’re glad that’s settled.
[Via CustomPC]
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Posted in nvidia, court, lawsuit, legal, settlement, sue, suit, graphics, class action, ClassAction, GPU, Graphics card, GraphicsCard, price fixing, PriceFixing, price-fixing | No Comments »
September 26th, 2008 by
Filed under: Gaming, Peripherals
We won’t even begin to suggest that NVIDIA is the only company out there with, shall we say, less than crystal clear naming schemes, but we’re really hoping the latest whispers (which we’ve heard once before) about the outfit are true. TG Daily has it that undisclosed “industry sources” have suggested that the GPU maker will be dropping the 8000- and 9000-series names in an effort to simplify the model tags that appear on its products. Instead of breaking into the 10k+ club, the outfit will purportedly resort to using simple(r) letter prefixes to denote performance levels: “G” for baseline, “GS” and “GT” for mid-range and “GTX” for high-end. We’re told that the new naming arrangement could be revealed officially as early as October 15th, but ’til then, we’d recommend doing some hefty research before buying something you only thought could run Crysis.
[Via Electronista]
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Posted in nvidia, marketing, rumor, business, graphics, GPU, Graphics card, GraphicsCard, gtx, naming, brand | No Comments »
September 6th, 2008 by
Filed under: Gaming
Quite honestly, there’s absolutely zero proof that Intel and Microsoft are yapping it up in regard to Larrabee, but considering just how logical it sounds, we couldn’t help but pass along the latest whispers surrounding the two. According to those fabled “industry insiders,” The Inquirer has it that Intel is currently on bended knee asking Microsoft to integrate Larrabee into the next-generation Xbox. If it were to land such a deal, developers would — in essence — be forced to develop for Larrabee given the need for console titles, which could then make things all the easier for Intel on the PC side. Like we said, this is all speculatory for now, but so long as the dots continue to connect, we’ll at least give this one a fighting chance at materializing.
[Via Joystiq]
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Posted in Microsoft, Intel, xbox 360, Xbox360, rumor, cpu, xbox, graphics, GPU, Graphics card, GraphicsCard, console, deal, chipset, larrabee | No Comments »
August 25th, 2008 by
Filed under: Gaming, Peripherals
You’ve got to love it, don’t you? The prolonged hatefest between Intel and NVIDIA is continuing on today, with Andy Keane, general manager of the company’s GPU computing group, delivering the latest blow. While speaking to reporters at the outfit’s headquarters in Sunnyvale, California, he was quoted as saying that there is still “an incredible amount about Larrabee that’s undefined.” Furthermore, John Mottram chimed in by suggesting that “as [blogger and CPU architect] Peter Glaskowsky said, the ‘large’ Larrabee in 2010 will have roughly the same performance as a 2006 GPU from NVIDIA or ATI.” We’re beginning to wonder if these guys aren’t just passing disses while sharing a cold one afterwards just to get attention, but being that it’s more fun to envision suits from rival firms intensely angry with one another, we’ll just keep believing this actually isn’t a joke.
[Via Slashdot]
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Posted in Intel, nvidia, graphics, fight, GPU, Graphics card, GraphicsCard, larrabee, bicker | No Comments »
August 20th, 2008 by
Filed under: Gaming
Putting it simply, Lucid’s goal with its HYDRA technology is to “build a completely GPU-independent graphics scaling technology” which enables two completely different cards to work together in harmony with “little to no software overhead.” Let that sink in a minute. Now that a puzzled look has surely overtaken your face, we’d strongly recommend hitting the read link for a (very) detailed look at the technology, an explanation of how it works and even a few hard hitting questions addressed to the company. We’re trying to stifle our excitement here, but are hopes are escalating quickly.
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Posted in gaming, GPU, Semiconductor, multi-gpu, HYDRA, HYDRA Engine, HydraEngine, Lucid, LucidLogix | No Comments »
August 18th, 2008 by
Filed under: Gaming, Laptops
Details are slim at the moment, but one thing’s for sure: Dell customers affected (or not affected… yet) by those wonky NVIDIA GPUs will have their warranties extended by 12-months to compensate. The 1-year “limited warranty enhancement” will add coverage for this issue to everyone who recently purchased one of the 15 NVIDIA-equipped machines listed in the read link, and we’re told to expect further details about the whole ordeal in short order. Breathe easy, folks — you’ll be taken care of somehow or another.
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Posted in problem, warranty, nvidia, dell, firmware, fix, GPU, Graphics card, GraphicsCard, solution | No Comments »
August 12th, 2008 by
Filed under: Desktops, Laptops
As if the whole defective NVIDIA GPU situation couldn’t get any more confusing, The Inquirer is now reporting that the previous batch of bad GPUs may be far from the end of NVIDIA’s problems. Apparently, four unspecified board partners are now saying that they’re seeing G92 and G94 chips going bad at “high rates” as well, and in both desktop and laptop cards no less. That includes 8800GT, 8800GTS, 8800GS graphics cards, “several mobile flavors” of the 8800, “most” of the 9800 suffixes, and a few 9600 variants, all of which are based on the G92. As for the G94, it seems the only card affected is the 9600GT. Of course, none of this is nearly as set in stone as the previous lot of problems, but we have a sneaking suspicion this won’t be last we hear about it.
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Posted in nvidia, GPU, g92, g94 | No Comments »
August 7th, 2008 by
Filed under: Gaming, Peripherals
It’s arriving a month later than anticipated, but at least it’s arriving (we hope). According to a first look at PhysX on NVIDIA’s GeForce cards, The Tech Report is reporting (ahem) that the graphical outfit will dish out new drivers that add PhysX support on August 12th. The new software will allow owners of GeForce 8, GeForce 9 and GeForce GTX 200-series cards to use PhysX acceleration without shelling out any additional coinage, which means that you all will surely be giving it a shot just for kicks, right? Keep next Tuesday clear — you and Unreal Tournament 3 have a date, like it or not.
[Via UberReview]
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Posted in nvidia, geforce, graphics, GPU, Graphics card, GraphicsCard, ageia, physx, PhysX ppu, PhysxPpu | No Comments »
August 4th, 2008 by
Filed under: Desktops, Laptops
In yet more news about the perpetually forthcoming Fusion CPU / GPU combos from AMD, new details have been leaked regarding the chips’ sizes, configurations, and other bits of insufferably tedious details that only Professor Frink could truly love. According to this latest report, the “first” Fusion processor will be called “Shrike,” sport a dual-core Phenom CPU, an ATI RV800 GPU, and a footprint of just 40nm. Another chip, codenamed “Falcon,” will debut in 2010 at a 32nm size, based around a platform known as “Bulldozer,” and will be launched to combat Intel’s 32nm offering. Of course, we’ve been hearing about these chips since 2006, so we’re not exactly on the edge of our seats hearing new details of what essentially amounts to vaporware.
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Posted in amd, cpu, fusion, falcon, chips, leak, ati, GPU, bulldozer, rv800, shrike | No Comments »
August 4th, 2008 by
Filed under: Desktops, Gaming

While Intel’s Larrabee might not be a household name for consumers just yet, it’s certainly at the table where Nvidia and AMD/ATI eat. The many-core (8 to 48, at least, according to that Intel graphic) x86 chip runs all your existing apps while tossing in support for OpenGL and DirectX thus eliminating the need for a discrete graphics chip. At least that’s the plan. While the exact number of cores remains a secret as does the performance of each core compared to current GPUs, given the importance Intel places on Larrabee, it’s reasonable to assume that an 8-core chip will launch in 2009 or 2010 with comparable performance to GPUs on the market at that time. Intel does say that Larrabee cores will scale “almost linearly” (read: within 10%) in games; that means that a 16-core chip will offer nearly twice the performance of an 8-core chip, 32-cores twice that of 16, and so on. Apparently this has already been proven in-house with Intel name-dropping Larrabee-coded titles such as Gears of War, FEAR, and Half-Life 2, Episode 2. It’s no coincidence then to hear that Intel’s first Larrabee product will target PC gamers. Click through if you’re just dying to read about Larrabee’s 1024 bits-wide bi-directional ring network and other bits of technical wonderment sure to create at least the hint of a silicon malaise.
[Via CNET and Washington Post]
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Posted in Intel, nvidia, graphics, ati, GPU, larrabee, opengl, directx | No Comments »
August 2nd, 2008 by
Filed under: Gaming, Peripherals
We already had a glance at NVIDIA’s newest low-ender, the GeForce 9500 GT, but the outfit clearly wasn’t done. In case the previously mentioned card was just a tad too weak for your needs, you can also check out the GeForce 9800 GT and / or 9800 GTX+, which feature 112 / 128 stream processors and support for HybridPower and PhysX. Both cards can be found just about everywhere right now for $149.99 and $199.99, respectively, with 512MB of RAM on board.
[Via Hardware Revolution]
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Posted in nvidia, geforce, GPU, Graphics card, GraphicsCard, 9800 gtx, 9800Gtx, 9500 gt, 9500Gt, 9800 gt, 9800Gt | No Comments »
July 26th, 2008 by
Filed under: Gaming, Laptops
So yeah, quite a few NVIDIA GPUs have been acting up. Nothing new there. However, Dell’s attempting to help its laptop owners out by making a few notable BIOS updates readily available for download. Apparently the issue “is a weak die / packaging material set, which may fail with GPU temperature fluctuations.” In order to combat the problem, Dell’s BIOS flashes “modify the fan profile to help regulate GPU temperature fluctuations,” though the Round Rock powerhouse only promises that the updates will “help reduce the likelihood of GPU issues.” Hit the read link and give it a go — it can’t hurt… we hope.
[Via Electronista]
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Posted in problem, nvidia, dell, firmware, update, fix, GPU, Graphics card, GraphicsCard | No Comments »
July 18th, 2008 by
Filed under: Gaming, Laptops
So it seems that NVIDIA has been sneaking its 9700M / 9800M GPUs into potent gaming laptops for a little while now, but we’re finally getting some official-ish verbiage on the new-ish families. The GeForce 9700M GT, 9700M GTS, 9800M GT, 9800M GTS and 9800M GTX should all be available as we speak in some of your favorite portable LAN machines, with the latter capable of a mind-melting 420 gigaflops. For more on the graphical powerhouse that could be sitting within your machine right now, check the read link.
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Posted in nvidia, geforce, graphics, GPU, Graphics card, GraphicsCard, 9700m, 9700M GT, 9700M GTs, 9700mGt, 9700mGts, 9800m, 9800m gt, 9800m gtx, 9800mGt, 9800mGtx, nvidia 9800m, Nvidia9800m | No Comments »
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