VIA-owned S3 Graphics crashes the GPGPU party

October 17th, 2008 by

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We know the past couple years haven’t been kind to VIA-owned S3 Graphics — market share has declined, and NVIDIA and ATI keep introducing fancy new technologies, making it tough to keep up. That said, we’re inspired by S3’s ardent attempts to stay relevant in an industry that won’t easily make room for small competitors. The latest case in point: the company has released a photo-editing app to demonstrate the newly-programmed GPGPU (general-purpose computing on graphics processing units) functionalities of its DirectX 10.1 Chrome 400 line of discrete graphics cards. S3 claims its hard work has produced an HPC environment that can be used to reduce processing time for scientific and other applications from days to seconds — we’ll believe it when we see it, but you’ve gotta admire the tenacity.

[Via CustomPC]

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Posted in graphics, via, GPU, Graphics card, s3, hpc, chrome, chrome 400, chrome400, gpgpu, graphics chipset, s3 graphics, s3graphics | No Comments »

NVIDIA gets official with GeForce 9400M GPU

October 16th, 2008 by

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Not like NVIDIA really needed to waste the ink here, but it has decided to hover under the spotlight a bit more by officially introducing its GeForce 9400M GPU. Yeah, the same one Apple made official on its behalf yesterday. The single-chip design features 16 parallel processing cores, 54GFLOPs of processing power and promises 5x the graphics power over Intel’s Centrino 2. In other words, this thing will come a lot closer to handling Crysis in a satisfactory manner than that lowly integrated set you’re probably working with now. But you already knew that, now didn’t you?

[Via Physorg]

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Posted in nvidia, geforce, graphics, GPU, 9400 M, 9400M, GeForce 9400 M, Geforce9400M | No Comments »

New MacBook Pro running Hybrid SLI? UPDATE: Nope.

October 15th, 2008 by

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Alright, something’s fishy here. When Apple announced that the new MacBook Pro has two NVIDIA GeForce chips — the 9400M and the 9600M GT — the focus was on what that means for battery life. Absent any mention of Hybrid SLI, we assumed that was all, but PC Mag has posted some eyebrow-raising benchmarks comparing the new MacBook Pro to HP’s Pavilion HDX16t, which also features a 9600M GT. While the MacBook Pro test model fell behind the Pavilion in most benchmarks due to its slower processor, its Crysis framerate beat that of the Pavilion by 24.1 frames per second — 41.9 over 17.3. That doesn’t make a lot of sense, unless you look at benchmarks of a desktop with NVIDIA’s similar GeForce 9300 chipset and a GeForce 8500 GT — turns out Crysis runs 12.63 frames per second faster (29.19 over 16.56) in Hybrid SLI than it does on the 8500 GT alone. Is the MacBook Pro running in SLI mode when set for performance? We don’t have confirmation of that, but we’ll put it to the test in our forthcoming review — until then, feel free to grab a grain of salt while freaking out anyway.

Update:
Sorry, folks — NVIDIA’s just posted a support doc that says the MBP doesn’t support Hybrid SLI in either OS X or Windows — and when running Windows, it’s locked into using the 9600M GT. We’re not sure where that Crysis boost is coming from — GDDR3 vs GDDR2, perhaps — but we’ll dig deeper in our review. Stay tuned.

Read - PC Mag (MacBook Pro benchmarks)
Read - Hot Hardware (NVIDIA GeForce 9300 desktop motherboards benchmarks)

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Posted in Apple, nvidia, sli, geforce, graphics, macbook pro, MacbookPro, GPU, chipset, benchmarks, integrated graphics, HybridSli, geforce 9300, geforce 9400, geforce 9600, Geforce9600, MBP, geforce 8500, geforce8500, igp, macbook-pro | No Comments »

MacBook Pro requires logout to switch graphics modes

October 14th, 2008 by

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We just spent some quality time with the dual-graphics VAIO Z, so when we heard that the new MacBook Pros had a similar two-chip layout, we assumed switching from the integrated NVIDIA 9400M to the discrete 9600M GT would be just as easy — it’s just a switch on the Sony that can be flipped anytime. Too bad that’s not the case: according to a recently-posted Apple support document, switching graphics modes requires a trip to System Preferences and then a logout. Sure, it’s slightly better than a total restart, but it’s still a huge pain in the ass, and one we just don’t understand — if Sony can get Vista to handle it without issue, Apple should be able to get their own OS to deal. Here’s hoping Apple fixes this particular bag of hurt soon — we can’t see mobile pros flocking to this feature until they can seamlessly switch between graphics modes when going from the office to the road.

Update:
We took a quick video of the machine switching modes, check it after the break.

Continue reading MacBook Pro requires logout to switch graphics modes

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Posted in Apple, graphics, macbook, macbook pro, MacbookPro, switching graphics, SwitchingGraphics | No Comments »

NVIDIA details settlement for price fixing fiasco

September 28th, 2008 by

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Way back in December of 2006, NVIDIA and AMD were both pegged for potential price fixing, and nearly two years later it seems it’ll finally be paying the piper. A settlement agreement is detailed in a recently filed 8-K form, which asserts that NVIDIA would pay $850,000 into a total fund of up to $1.7 million, with AMD / ATI probably left to make up the rest. Of note, the 8-K filing does mention that all of this is still “subject to court approval,” but it’s likely that the green light will eventually be given. Outside of that, we’re also informed that NVIDIA will be handing over $112,500 to the individual plaintiffs who brought the case to court. Well, we’re glad that’s settled.

[Via CustomPC]

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Posted in nvidia, court, lawsuit, legal, settlement, sue, suit, graphics, class action, ClassAction, GPU, Graphics card, GraphicsCard, price fixing, PriceFixing, price-fixing | No Comments »

NVIDIA rumored (again) to be renaming its GPU lineup in the name of simplicity

September 26th, 2008 by

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We won’t even begin to suggest that NVIDIA is the only company out there with, shall we say, less than crystal clear naming schemes, but we’re really hoping the latest whispers (which we’ve heard once before) about the outfit are true. TG Daily has it that undisclosed “industry sources” have suggested that the GPU maker will be dropping the 8000- and 9000-series names in an effort to simplify the model tags that appear on its products. Instead of breaking into the 10k+ club, the outfit will purportedly resort to using simple(r) letter prefixes to denote performance levels: “G” for baseline, “GS” and “GT” for mid-range and “GTX” for high-end. We’re told that the new naming arrangement could be revealed officially as early as October 15th, but ’til then, we’d recommend doing some hefty research before buying something you only thought could run Crysis.

[Via Electronista]

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Posted in nvidia, marketing, rumor, business, graphics, GPU, Graphics card, GraphicsCard, gtx, naming, brand | No Comments »

Intel hoping to get Larrabee within next-gen Xbox?

September 6th, 2008 by

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Quite honestly, there’s absolutely zero proof that Intel and Microsoft are yapping it up in regard to Larrabee, but considering just how logical it sounds, we couldn’t help but pass along the latest whispers surrounding the two. According to those fabled “industry insiders,” The Inquirer has it that Intel is currently on bended knee asking Microsoft to integrate Larrabee into the next-generation Xbox. If it were to land such a deal, developers would — in essence — be forced to develop for Larrabee given the need for console titles, which could then make things all the easier for Intel on the PC side. Like we said, this is all speculatory for now, but so long as the dots continue to connect, we’ll at least give this one a fighting chance at materializing.

[Via Joystiq]

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Posted in Microsoft, Intel, xbox 360, Xbox360, rumor, cpu, xbox, graphics, GPU, Graphics card, GraphicsCard, console, deal, chipset, larrabee | No Comments »

CE-Oh no he didn’t! Part LVIII: NVIDIA CEO doesn’t know what Larrabee is, doesn’t care

August 27th, 2008 by

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NVIDIA CEO Jen-Hsun Huang just can’t resist throwing more jabs at Intel, distracting the inaugural NVISION crowd from Battlestar Galactica star Tricia Helfer with the claim that “Larrabee hasn’t shipped so you don’t know what it is and I don’t know what it is.” The fact that we do know what it is — a next-gen hybrid CPU / GPU — shouldn’t be a concern according to Huang, because “By the time it does ship, Nvidia’s technology will be so far advanced it won’t matter.” Besides stuffing Usain Bolt-type speed into a GPU the company will keep busy working on its WinMo smartphone hardware, and software for the not-exactly-Atom-killing VIA Nano, but forget about that rumored x86-compatible hardware ‘cuz, as Jen-Hsun reminds us, “the Internet doesn’t run on x86.” For a company that lacks innovation, is “a joke,” and at least four years behind, Intel must be doing something right, because the competition can’t keep its name out of their mouths.

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Posted in Intel, nvidia, graphics, ce oh no, CeOhNo, ce oh no he didnt, CeOhNoHeDidnt, larrabee, integrated graphics, IntegratedGraphics, via nano, ViaNano, nvision, bsg | No Comments »

NVIDIA throws another punch, sez Larrabee would’ve been hot in 2006

August 25th, 2008 by

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You’ve got to love it, don’t you? The prolonged hatefest between Intel and NVIDIA is continuing on today, with Andy Keane, general manager of the company’s GPU computing group, delivering the latest blow. While speaking to reporters at the outfit’s headquarters in Sunnyvale, California, he was quoted as saying that there is still “an incredible amount about Larrabee that’s undefined.” Furthermore, John Mottram chimed in by suggesting that “as [blogger and CPU architect] Peter Glaskowsky said, the ‘large’ Larrabee in 2010 will have roughly the same performance as a 2006 GPU from NVIDIA or ATI.” We’re beginning to wonder if these guys aren’t just passing disses while sharing a cold one afterwards just to get attention, but being that it’s more fun to envision suits from rival firms intensely angry with one another, we’ll just keep believing this actually isn’t a joke.

[Via Slashdot]

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Posted in Intel, nvidia, graphics, fight, GPU, Graphics card, GraphicsCard, larrabee, bicker | No Comments »

New 80GB PS3 provides minimal power savings, might have 65nm RSX GPU

August 23rd, 2008 by

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Last we heard, it was still up in the air somewhat as to whether upcoming PlayStation 3 consoles would house the elusive 65-nanometer RSX graphics processor. According to a curious buyer of Sony’s newest 80GB unit, there is a smidgen of data that hints at a 65nm chip actually being under the hood. By using the oh-so-scientific Kill-A-Watt, he discovered that his older 40GB PS3 sucked down 125.8-watts when idle, while the fresh 80GB edition ate up just 111.9-watts. The findings were similar when looking at power draw during DVD playback and while spinning Metal Gear Solid 4. Unfortunately, this mighty fine fellow is planning to return the new unit after being disappointed by the minimal energy savings, so he’s not apt to rip the thing open and prove once and for all what kind of GPU is in there. Meanwhile, we heartily suggest that someone do just that and put this question to bed.

[Thanks, Khattab]

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Posted in playstation 3, Playstation3, ps3, sony, best buy, BestBuy, 65Nm, graphics, 80GB, sku, cechk01, 80gb core, 80gbCore, new model, NewModel, power savings, PowerSavings, rsx | No Comments »

NVIDIA pays Transmeta $25 million for LongRun technology

August 8th, 2008 by

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A select bunch of Transmeta investors may not completely agree with how the outfit is being managed, but one thing’s for sure: it’s bringing in some serious coin on this deal. During a brief timeout from counting those stacks of Benjamins handed over by Intel, it decided to license its Long Run and LongRun 2 technologies (among “other intellectual property”) to NVIDIA for a cool $25 million. Additionally, the agreement grants NVIDIA a “non-exclusive and fully paid-up license” to all of Transmeta’s patents and patent applications. Unfortunately, it’s still unclear how exactly this will end up affecting NVIDIA fanboys (and girls), but we’ll go out on a limb and suggest that a mobile GTX 280 with a remarkably low power draw is just around the bend.

[Via SlashGear]

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Posted in nvidia, court, lawsuit, legal, settlement, sue, suit, graphics, license, licensing, transmeta, payment, Long Run, LongRun, LongRun2 | No Comments »

NVIDIA uncorking PhysX support for GeForce cards on August 12th

August 7th, 2008 by

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It’s arriving a month later than anticipated, but at least it’s arriving (we hope). According to a first look at PhysX on NVIDIA’s GeForce cards, The Tech Report is reporting (ahem) that the graphical outfit will dish out new drivers that add PhysX support on August 12th. The new software will allow owners of GeForce 8, GeForce 9 and GeForce GTX 200-series cards to use PhysX acceleration without shelling out any additional coinage, which means that you all will surely be giving it a shot just for kicks, right? Keep next Tuesday clear — you and Unreal Tournament 3 have a date, like it or not.

[Via UberReview]

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Posted in nvidia, geforce, graphics, GPU, Graphics card, GraphicsCard, ageia, physx, PhysX ppu, PhysxPpu | No Comments »

Intel discusses ATI and Nvidia killing Larrabee, launching as early as 2009

August 4th, 2008 by

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While Intel’s Larrabee might not be a household name for consumers just yet, it’s certainly at the table where Nvidia and AMD/ATI eat. The many-core (8 to 48, at least, according to that Intel graphic) x86 chip runs all your existing apps while tossing in support for OpenGL and DirectX thus eliminating the need for a discrete graphics chip. At least that’s the plan. While the exact number of cores remains a secret as does the performance of each core compared to current GPUs, given the importance Intel places on Larrabee, it’s reasonable to assume that an 8-core chip will launch in 2009 or 2010 with comparable performance to GPUs on the market at that time. Intel does say that Larrabee cores will scale “almost linearly” (read: within 10%) in games; that means that a 16-core chip will offer nearly twice the performance of an 8-core chip, 32-cores twice that of 16, and so on. Apparently this has already been proven in-house with Intel name-dropping Larrabee-coded titles such as Gears of War, FEAR, and Half-Life 2, Episode 2. It’s no coincidence then to hear that Intel’s first Larrabee product will target PC gamers. Click through if you’re just dying to read about Larrabee’s 1024 bits-wide bi-directional ring network and other bits of technical wonderment sure to create at least the hint of a silicon malaise.

[Via CNET and Washington Post]

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Posted in Intel, nvidia, graphics, ati, GPU, larrabee, opengl, directx | No Comments »

NVIDIA’s GeForce 9700M / 9800M laptop GPUs get quasi-official

July 18th, 2008 by

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So it seems that NVIDIA has been sneaking its 9700M / 9800M GPUs into potent gaming laptops for a little while now, but we’re finally getting some official-ish verbiage on the new-ish families. The GeForce 9700M GT, 9700M GTS, 9800M GT, 9800M GTS and 9800M GTX should all be available as we speak in some of your favorite portable LAN machines, with the latter capable of a mind-melting 420 gigaflops. For more on the graphical powerhouse that could be sitting within your machine right now, check the read link.

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Posted in nvidia, geforce, graphics, GPU, Graphics card, GraphicsCard, 9700m, 9700M GT, 9700M GTs, 9700mGt, 9700mGts, 9800m, 9800m gt, 9800m gtx, 9800mGt, 9800mGtx, nvidia 9800m, Nvidia9800m | No Comments »

New VIA drivers provide boost in HP Mini-Note 2133 performance

June 25th, 2008 by

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Not particularly thrilled with the performance of your HP Mini-Note 2133? If you’re vigorously shaking your head up and down as that render chugs along in the background, take a listen at this. The folks over at HP 2133 Guide took the time to benchmark their Vista / XP systems and then apply VIA’s recently released drivers for the CN896 chipset and Chrome9 integrated graphics. Not surprisingly, they found the update totally worthwhile. Based on pure numerical changes, there’s not a lot to phone home about, but critics did note that “video playback was improved quite a bit on each OS,” and that YouTube / Hulu vids were actually watchable post-update. Not a lot of downside to upgrading, so head on over and see what the new drivers have in store for you.

[Via jkOnTheRun]

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Posted in hp, update, graphics, via, performance, 2133, netbook, mini-note 2133, Mini-note2133, HP 2133, Hp2133, subnote, chrome9, hp mini-note, HpMini-note, NC896 | No Comments »

NVIDIA’s 512MB GeForce 9800 GTX+ hits the bench

June 20th, 2008 by

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Yeah, that bench. NVIDIA’s just-announced-yesterday GeForce 9800 GTX+ has already been used and abused for your satisfaction, and the folks over at PC Perspective have the benchmarks to prove it. The 55nm-based card was pit against an 8800 GT and AMD’s extraordinarily fresh Radeon HD 4850, but we’re not going to insert any spoilers in this space (okay, so it fared well… really well). All the graphs and screen captures you crave are waiting just down there.

[Thanks, Ryan]

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Posted in nvidia, geforce, graphics, GPU, Graphics card, GraphicsCard, benchmark, benchmarks, 9800 gtx, 9800Gtx, geforce 9800 gts, Geforce9800Gts | No Comments »

AMD offers up ATI Radeon HD 3870 Mac & PC Edition

June 15th, 2008 by

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Hey Mac users, tired of looking longingly at that PC-lovin’ ATI Radeon HD 3870? AMD has teased you long enough, and at long last, the Mac & PC Edition has arrived. This card is optimized for use within Apple’s Mac Pro systems and includes 512MB of GDDR4 RAM, 320 stream processors, PCI Express 2.0 support and twin dual-link DVI ports for treating that pair of 30-inch Cinema HD displays like they ought to be treated. Check the read link for the full list of specifications, and get set to drop $129 when this one lands later this month.

[Via TUAW, thanks to everyone who sent this in]

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Posted in Apple, mac, amd, graphics, ati, mac pro, MacPro, GPU, Graphics card, GraphicsCard, PC, 3870, radeon, hd 3870, Hd3870 | No Comments »

Open-source OGD1 graphics card up for pre-order

May 21st, 2008 by

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Heads-up, open-source gurus — your next play toy is officially ready to be pre-ordered. The OGD1 is a self-proclaimed “high-end FPGA prototyping kit and hardware engineering platform, equipped with the peripherals needed to develop and test computer graphics architectures.” Essentially, it’s designed to be used by students of FPGA programming, engineers hunting down a dev platform or hobbyists who just can’t stop hacking stuff up. The board itself features twin dual-link DVI outputs, 256MB of RAM, PCI / PCI-X compatibility, a passive cooling system and a 128-bit memory bus. Of course, such a niche product doesn’t come without a premium, so don’t yell too loudly when reading that this one will cost you $1,500 to take home. Heck, it’s only $1,400 if you’re one of the first hundred to commit.

[Via Hack-A-Day]

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Posted in graphics, open source, open-source, OpenSource, GPU, Graphics card, GraphicsCard, fpga, ogd1 | No Comments »

Next-generation ATI Radeon cards to pack GDDR5 memory

May 21st, 2008 by

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A full six months after Samsung took the wraps off of GDDR5 memory, along comes word from AMD that the next-generation ATI Radeon graphics cards will boast said technology. Apparently AMD will be tapping Qimonda for its supply of GDDR5 modules, which should boost gaming performance as well as benefit stream processing, “where GPUs are applied to address complex, massively parallel calculations.” As Hot Hardware points out, the release comes just weeks away from the rumored debut of the Radeon 4000 series, so if our deductive reasoning is sound, we’d surmise that the looming Radeon 4800 will indeed feature GDDR5.

[Via Hot Hardware]

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Posted in amd, ram, Qimonda, graphics, ati, GPU, Graphics card, GraphicsCard, radeon, gddr5, radeon 4000, Radeon 4800, Radeon4000, Radeon4800 | No Comments »

Matrox delivers Dual-Link Extio F1240 remote graphics unit

May 14th, 2008 by

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Look, you never know when you’ll be 820 feet away from your gorgeous duo of dual-link displays, audio inputs, six USB 2.0 ports and piping hot cup of joe, but Matrox is here to make sure that’s never a concern you’ll have to sweat. Upping the ante from last year’s Extio F1220, the Dual-Link Extio F1240 now plays nice with those swank 30-inchers that are gracing your desk and extends of all the aforesaid parts some 250 meters via a single fiber-optic cable. Better still, the whole thing is fanless, and there’s even a mini-Toslink audio port, VGA sockets and stereo audio in / out connectors to boot. Mum’s the word on a price for the currently available unit, and just FYI, that whole transfer of coffee thing is totally not recommended.

[Via BIOS]

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Posted in extender, graphics, d1240, Dual-Link Extio F1240, Dual-linkExtioF1240, extio, matrox, remote graphics extender, remote graphics unit, RemoteGraphicsUnit, rgu | No Comments »

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