Intel hoping to get Larrabee within next-gen Xbox?

September 6th, 2008 by

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Quite honestly, there’s absolutely zero proof that Intel and Microsoft are yapping it up in regard to Larrabee, but considering just how logical it sounds, we couldn’t help but pass along the latest whispers surrounding the two. According to those fabled “industry insiders,” The Inquirer has it that Intel is currently on bended knee asking Microsoft to integrate Larrabee into the next-generation Xbox. If it were to land such a deal, developers would — in essence — be forced to develop for Larrabee given the need for console titles, which could then make things all the easier for Intel on the PC side. Like we said, this is all speculatory for now, but so long as the dots continue to connect, we’ll at least give this one a fighting chance at materializing.

[Via Joystiq]

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Posted in Microsoft, Intel, xbox 360, Xbox360, rumor, cpu, xbox, graphics, GPU, Graphics card, GraphicsCard, console, deal, chipset, larrabee | No Comments »

CE-Oh no he didn’t! Part LVIII: NVIDIA CEO doesn’t know what Larrabee is, doesn’t care

August 27th, 2008 by

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NVIDIA CEO Jen-Hsun Huang just can’t resist throwing more jabs at Intel, distracting the inaugural NVISION crowd from Battlestar Galactica star Tricia Helfer with the claim that “Larrabee hasn’t shipped so you don’t know what it is and I don’t know what it is.” The fact that we do know what it is — a next-gen hybrid CPU / GPU — shouldn’t be a concern according to Huang, because “By the time it does ship, Nvidia’s technology will be so far advanced it won’t matter.” Besides stuffing Usain Bolt-type speed into a GPU the company will keep busy working on its WinMo smartphone hardware, and software for the not-exactly-Atom-killing VIA Nano, but forget about that rumored x86-compatible hardware ‘cuz, as Jen-Hsun reminds us, “the Internet doesn’t run on x86.” For a company that lacks innovation, is “a joke,” and at least four years behind, Intel must be doing something right, because the competition can’t keep its name out of their mouths.

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Posted in Intel, nvidia, graphics, ce oh no, CeOhNo, ce oh no he didnt, CeOhNoHeDidnt, larrabee, integrated graphics, IntegratedGraphics, via nano, ViaNano, nvision, bsg | No Comments »

NVIDIA throws another punch, sez Larrabee would’ve been hot in 2006

August 25th, 2008 by

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You’ve got to love it, don’t you? The prolonged hatefest between Intel and NVIDIA is continuing on today, with Andy Keane, general manager of the company’s GPU computing group, delivering the latest blow. While speaking to reporters at the outfit’s headquarters in Sunnyvale, California, he was quoted as saying that there is still “an incredible amount about Larrabee that’s undefined.” Furthermore, John Mottram chimed in by suggesting that “as [blogger and CPU architect] Peter Glaskowsky said, the ‘large’ Larrabee in 2010 will have roughly the same performance as a 2006 GPU from NVIDIA or ATI.” We’re beginning to wonder if these guys aren’t just passing disses while sharing a cold one afterwards just to get attention, but being that it’s more fun to envision suits from rival firms intensely angry with one another, we’ll just keep believing this actually isn’t a joke.

[Via Slashdot]

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Posted in Intel, nvidia, graphics, fight, GPU, Graphics card, GraphicsCard, larrabee, bicker | No Comments »

Intel discusses ATI and Nvidia killing Larrabee, launching as early as 2009

August 4th, 2008 by

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While Intel’s Larrabee might not be a household name for consumers just yet, it’s certainly at the table where Nvidia and AMD/ATI eat. The many-core (8 to 48, at least, according to that Intel graphic) x86 chip runs all your existing apps while tossing in support for OpenGL and DirectX thus eliminating the need for a discrete graphics chip. At least that’s the plan. While the exact number of cores remains a secret as does the performance of each core compared to current GPUs, given the importance Intel places on Larrabee, it’s reasonable to assume that an 8-core chip will launch in 2009 or 2010 with comparable performance to GPUs on the market at that time. Intel does say that Larrabee cores will scale “almost linearly” (read: within 10%) in games; that means that a 16-core chip will offer nearly twice the performance of an 8-core chip, 32-cores twice that of 16, and so on. Apparently this has already been proven in-house with Intel name-dropping Larrabee-coded titles such as Gears of War, FEAR, and Half-Life 2, Episode 2. It’s no coincidence then to hear that Intel’s first Larrabee product will target PC gamers. Click through if you’re just dying to read about Larrabee’s 1024 bits-wide bi-directional ring network and other bits of technical wonderment sure to create at least the hint of a silicon malaise.

[Via CNET and Washington Post]

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Posted in Intel, nvidia, graphics, ati, GPU, larrabee, opengl, directx | No Comments »

Intel rep says people “probably won’t” need discrete graphics in the future

April 3rd, 2008 by

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Intel’s already made some fairly bold promises at its Intel Developer Forum in Shanghai this week, and it now looks like it’s getting into the prediction game as well, with one representative from the company telling TG Daily that people “probably won’t” need discrete graphics cards in the future. That word comes from Intel Graphics and Gaming Technologist Ron Fosner, who was showing off a graphics demo running on a multi-core Nehelam system that, as you can see in the video at the link below, likely won’t have NVIDIA or AMD rethinking their strategy just yet. Fosner also curiously looked to the past to back up his argument, saying that “if you look back into the mid 80’s, there were no discreet graphics cards.” Of course, all of this is all the more puzzling given that Intel is itself dabbling in discrete graphics with its Larrabee project, albeit under the guise of a CPU / GPU hybrid.

 

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Posted in Intel, larrabee, discrete graphics, DiscreteGraphics, nehelam | No Comments »

Intel details the Larrabee next-gen hybrid CPU / GPU

March 18th, 2008 by

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Although they’ve gotten better recently, Intel’s integrated graphics chipsets have never gotten a ton of love — the underpowered 915 chipset is at the heart of the whole “Vista Capable” debacle, for example — but it looks like the company’s about to make a strong play to be your new pixel-pusher of choice with the new Larrabee graphics chip. Based on the x86 instruction set, the new chip isn’t just limited to GPU duties, but can serve as a general-purpose processor as well. Early 16-core versions have been developed with max speeds of over 2GHz, but the design can apparently scale to thousands of cores in the future. The plan is first to release Larrabee chips as separate graphics units in Q4 of this year, but early next year we should see both laptop and desktop-oriented 45nm Nehalem processors with the Larrabee tech built right in. That should beat AMD’s Fusion processors to market — looks like the race is on.

Read - PC Perspective roadmap article with Intel slides
Read - DailyTech roadmap with Larrabee details

 

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Posted in Intel, 45nm, Nehalem, roadmap, larrabee | No Comments »

Intel’s 6-core Dunnington CPU coming this year, Nehalem gets official

March 18th, 2008 by

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Quad-core shmod-core Intel, we need 6 cores or more to keep our uh, web browsers snappy. While you’re at it, how about tossing in some Simultaneous Multithreading (SMT) so that each core can process two threads at a time — 16 simultaneous threads per 8-core processor or 32 for dual-processor, 8-core rigs. If that sounds good then you’re in luck; Intel just went official with its near-term architecture plans which include the 2008 launch of a 6-core Dunnington-class server CPU platform based on Intel’s 45-nm Penryn “tick” architecture. On deck is Intel’s second generation Nehalem “tock” architecture with SMT and scalable from 2- to 8-cores. We’re talking “dramatic” performance and energy improvements, according to Intel, from a microarchitecture bent on delivering an 8 MB level-3 cache, DDR3-800 memory support, 25.6GB per second Quickpath interconnects (so long Front Side Bus!), an integrated memory controller and optional integrated graphics to high-end servers and eventually laptops. Hear that AMD? Tick, tock goes the clock.

P.S. That’s Nehalem pictured. What, can’t you tell?

[Via BetaNews, thanks Mike O.]

 

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Posted in Intel, 45nm, penryn, Nehalem, tukwila, dunnington, fsb, larrabee, smt | No Comments »

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