July 27th, 2008 by
Filed under: Gaming
If you’ll recall, the evolution of homebrew on the Wii started out quite similar to this. First comes the Hello World proof of concept, then comes Pong. It would just be wrong to unfold otherwise, right? Dragula96, the same guru who whipped up the original homebrew hack, has now introduced 2 Player Pong 1.0 — the first notable game to take advantage. Currently, the collisions are “very basic” and further tweaks are necessary before it’s perfect, but it should be stable enough to take you to some sort of blissful state for now.
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Posted in playstation 3, Playstation3, ps3, sony, homebrew, pong | No Comments »
May 19th, 2008 by
Filed under: Gaming
It’s unofficially official: humans will never, ever stop figuring out new ways to play Pong. Further proof of said statement comes in the form of Cyclepong 2.0, an update to a marvelous project that combines the art of biking with the joy of playing Pong. Put simply, the inventor created an arcade-like installation with a pair of exercise bikes, an LCD screen and customized software that enables a pair of individuals to pedal forward and back in order to move their pixels. For those in England (Suffolk, to be precise), you can actually get in a game for yourself at Southwold Pier, but everyone else will have to be satisfied with the demonstrative video posted after the jump.
Continue reading Cyclepong 2.0 beautifully weds exercise with Pong
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Posted in bicycle, bike, diy, game, arcade, pong, Cyclepong, Cyclepong 2.0, Cyclepong2.0 | No Comments »
April 25th, 2008 by
Filed under: Gaming
Just when you think Pong can’t be played any other way, yet another creative soul emerges to prove the notion wrong. Mike McCracken has managed to remove all visual aspects of the game yet still maintain the core goal by enabling one’s head to make the motions typically assigned to the hands. Essentially, a sound is emitted from the headphones on one side or the other, and the gamer has to tilt his / her head just so until the noise is centered. This back-and-forth sequence speeds up to intensify the challenge, and if you can’t manage to keep the ringing front and center, an unpalatable buzzer sounds and a light turns on to alert you of your defeat. Really, it’s way more clear how all this works in the video below, so have at it.
[Via MAKE]
Continue reading Audio Ping Pong lets your ears, noggin do all the work
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Posted in audio, diy, headphones, game, sensor, sensors, pong, audio pong, AudioPong, ping pong, PingPong | No Comments »
February 13th, 2008 by
Filed under: Gaming
Those hackers work fast. Two days ago, we saw a demo of the Zelda: Twilight Princess exploit, which allowed for the possibility of Nintendo’s Wii to boot homebrew code off of SD cards via stack smashing (buffer overflow). Now a clever coder named Auby has gone ahead and extended the hack to load an ELF version of Pong which was originally coded for the GameCube. Right now the controls aren’t functioning, but it appears that this is a work in progress, so we should be seeing updates to it soon. Check the video after the break to watch the breathtaking drama unfold.
[Thanks, Craig]
Continue reading Wii Pong: the Twilight Princess hack evolves
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Posted in Nintendo, Wii, hack, exploit, homebrew, pong, stack smash, StackSmash, twilight hack, TwilightHack, zelda twilight princess, ZeldaTwilightPrincess | No Comments »