SuperGrafx game queued up for release on Japanese Wii Virtual Console

September 29th, 2008 by

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Retro game lovers, don’t ever say Nintendo isn’t looking out for you. Only months after hearing that the Wii’s Virtual Console would be getting Sega Master System and Commodore 64 games, in flies word that at least one heralded SuperGrafx title is on its way, too. Granted, the Ghouls ‘n Ghosts (or Daimakaimura, as it were) port is only slated for release in Japan at the moment, but we’re keeping our increasingly less limber fingers crossed that it’ll head to other parts of the world in short order. There’s also no telling if any other titles from the console’s library will be headed to the Wii, but given that we could count ‘em all on two hands, we’d say chances are decently high.

[Via Joystiq, image courtesy of ClassicGaming]

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Posted in Nintendo, Wii, nec, retro, virtual console, VirtualConsole, vc, Capcom, SuperGrafx | No Comments »

Homebrew SNES emulator released for the Wii

April 20th, 2008 by

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Finally, Engadget editor Paul Miller’s prayers have been answered — in the form of a homebrew SNES emulator for the Wii. It’s no secret that Paul is eerily obsessed with the SNES, and now he can get access to all his favorites (import or otherwise) with another Wii tweak. A hacker named RobertFC has ported SNES9X to Nintendo’s money maker, and it even includes support for the Wiimote, Classic controller, and two-player game modes. We’re assuming this is all part of the much-loved Twilight Princess exploit, though they’re a bit short on detail. Hit the read link and start breaking Nintendo’s heart ASAP!

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Posted in virtual console, VirtualConsole, snes, emulation, emulator, twilight princess, TwilightPrincess, twilight hack, TwilightHack, snes9x | No Comments »

Wii’s Virtual Console hacked on video

April 9th, 2008 by

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We’ll be straight with you — it’s a bit of a mystery what exactly is going on here, but famed Wii hacker Waninkoko has apparently figured out a way to take Virtual Console titles and play them on another Wii. The good news? There’s a video — which many aren’t hesitating to blast with “fake!” — of the trick posted after the jump. The bad? There’s no how-to in sight.

[Thanks, Craig]

Continue reading Wii’s Virtual Console hacked on video

 

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Posted in video, Nintendo, Wii, hack, homebrew, hacked, virtual console, VirtualConsole | No Comments »

C64 games coming to Wii’s Virtual Console

February 21st, 2008 by

digg_url = ‘http://digg.com/nintendo/C64_games_coming_to_Wii_s_Virtual_Console’; Just when you think all of your nostalgic fantasies have all been fulfilled, along comes Nintendo with a little extra joy for your retro heart. That “little extra” in this case happens to be Commodore 64 games for your Wii. You read that correctly, people — C64 games are headed to the system’s Virtual Console, starting with International Karate and Uridium, which will run you 500 Wii points apiece. Right now, the rollout appears to be taking place in Europe only, though we suspect it’ll head over to our shores sooner rather than later. While you’re waiting for that to happen, maybe now is a good time to exercise your digits and polish up on your IK trash talk.

[Thanks, Nico]

Read - Virtual Console: C64 is back! [Finnish site]
Read - C64 on Wii Virtual Console

 

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Wii Virtual Console getting Sega Master System games

January 26th, 2008 by

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Finally, you can relive your really good youthful memories via the Wii and its latest Virtual Console addition: the Sega Master System. That’s right, if you happen to be nostalgic for a certain Z80A kind of action — and you live in Japan — you need only look to Nintendo’s cash-cow for help. Starting this February, you can play Fist of the North Star and the hallucination-inducing Fantasy Zone to your heart’s content, though just like other VC offerings we expect to see more games and more territories included later on. What’s important for Nintendo to know is this: the sooner we’re deep in a game of Wonder Boy in Monster Land, the happier everyone will be… so step on it.

[Via Digg]

 

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Posted in Nintendo, Wii, virtual console, VirtualConsole, sega, sega master system, SegaMasterSystem | No Comments »

Wii Shaft: the arcade-style joystick for virtual console titles

November 12th, 2007 by

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We have to believe that the name of this arcade-style joystick was chosen more for hype and less for, well, anything else, but nevertheless, it’s yet another way to add even more retro to the virtual console experience. Slated to arrive just in time for the holidays, The Shaft will be available in arctic white, coral pink and midnight black, and it will darn near take up your entire lap, too. The oversized creation sports a customizable turbo function along with six control buttons, but we could certainly see this thing becoming an excellent chew toy for Fido if left unattended for an extended period of time. The ’stick can be pre-ordered right now for $39.95, or you can appear infinitely wise by snapping up two for “just” $69.95.

[Via Digg]

 

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Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

Posted in Wii, pre-order, controller, virtual console, VirtualConsole, joystick, overline gaming, OverlineGaming, shaft, the shaft, TheShaft, vc, wii accessory, wii shaft, WiiAccessory, WiiShaft | No Comments »

Wii not getting a hard drive because “it’s like an iPod”

November 2nd, 2007 by

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Although the Wii’s Virtual Console channel has been a smashing success, there’s always a price for fame: quite a few gamers are running up against the storage roadblocks of Nintendo’s console and starting to wonder about expansion options beyond SD cards — like, say, a hard drive. Sadly, however, Ninty’s not having any of it, with Nintendo of America PR manager Eric Walter saying that “we really don’t want people storing every single game they buy on their drive.” Sounds silly, but since VC titles are yours for keeps, Nintendo’s position is that you can delete games and “go back and get them any time,” or, presumably, build a small library of SD cards. This odd line of reasoning also led Walter to say that he likens the situation “to putting music on your iPod; you listen to it for a while, and then you get tired of it, and you pull it off, and you put some new stuff on.” Clearly Walter does not know how often we listen to the Clash on our iPods — or how often we rock Super Mario Brothers 1 through 64. Either way, it looks like the mothership has spoken for now — looks like it’s up to the third parties to figure out a way to make it all better.

[Thanks to everyone who sent this in]

 

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Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

Posted in Nintendo, Wii, eric walter, EricWalter, virtual console, VirtualConsole | 1 Comment »

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