Barco demoes 10MP 3D stereo CADWall setup

September 8th, 2008 by

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Barco has a knack for stopping shows, and while Tokyo’s Industrial Virtual Reality expo didn’t exactly shut down, we can only imagine how many folks took the time to check out the CADWall concept. Hailed as a “multi-channel display system with a high pixel density that consists completely of Barco technology,” said system utilizes a pair of LX-5 projectors, a superflat high-contrast screen and just two-channels to create a 10-megapixel 3D stereo image. Sure beats six or eight to make the third-dimension come to life, huh?

[Via AboutProjectors]

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Posted in projector, 3d, pj, stereoscopic, virtual reality, VirtualReality, LCOS, 3d stereo, 3dStereo, barco, CADWall, passive 3d, Passive3d | No Comments »

Omni-directional treadmill allows individuals to sashay through virtual cities

April 12th, 2008 by

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Though not the first omni-directional treadmill we’ve ever seen, this version crafted for the EU-funded CyberWalk Project is entirely more interesting. The 6- x 6-meter device features an active walking area of 4.5- x 4.5-meters, and later this month, individuals anxious to prance through a virtual city will be able to strap on a head-mounted display, lace up their LA Lights and indulge in escapism. Aside from giving curious persons the ability to walk through a recreated version of ancient Pompeii, the device could also be used to meander through buildings not yet created or give firefighters a way to train without placing them in harm’s way. Now, if only there was an option to dissolve into pixels and teleport to locales you find particularly intriguing, we’d be sold.

[Via Slashdot]

 

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Posted in hmd, treadmill, head-mounted display, Head-mountedDisplay, virtual reality, VirtualReality, vr, CityEngine, CyberCarpet, CyberWalk | No Comments »

Mixed reality research takes a first hesitant step

March 11th, 2008 by

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Considering how much impact our gadgets already have on our day-to-day lives, we not sure we don’t already live in a mixed reality environment, but researchers at the University of Illinois have created what they say is the first true mixed reality system based on a pendulum and its virtual counterpart. Both the real pendulum and the simulation mimic each others’ movements exactly — adjusting the motor affects the simulation and adjusting the parameters of the simulation affects the motor — blurring the line between the real and the virtual. That sounds simple, sure, but it’s the first successful system of its kind — as researcher Alfred Hubler put it, “[The pendulums] suddenly noticed each other, synchronized their motions, and danced together indefinitely.” Seeing as simply creating a mixed-reality pendulum took super-fast processors, we doubt we’re any closer to the Matrix — unless it’s a Matrix inside another Matrix. We need to go lie down.

 

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Posted in virtual reality, VirtualReality, vr, mixed reality, MixedReality | No Comments »

Brown University demonstrates Drawing on Air system

November 8th, 2007 by

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It’s been a tick since we’ve heard any news on the 3D drawing front, but a number of computer scientists from Brown University are putting the art back in the proverbial foreground with its Drawing on Air installation. Put simply, users can slip on a virtual reality mask, grab a stylus and tracking device, and go to town. The system uses “drawing guidelines, force feedback, and two-handed interaction” to assist artists in drawing more precisely, and once movements are made, the patterns are transferred to a computer for use in 3D modeling and design programs. Unfortunately, such a system can’t currently be priced at points which John and / or Jane Doe would be happy with, but the researchers did state that commercialization wasn’t “too far away” and that prices should decrease from “thousands of dollars to hundreds of dollars in the next few years.”

 

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Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

Posted in university, 3dDrawing on Air, 3ddrawingOnAir, air drawing, air-drawing, AirDrawing, Brown University, BrownUniversity, drawing, stylus, virtual reality, VirtualReality, vr | No Comments »


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