October 27th, 2008 by
Filed under: Gaming

Hard to believe, nay, mind-boggling, that two full years after Nintendo launched the Wii in America we’re still looking at shortages. In the midst of “economic turmoil,” no less. Back in April, Reggie Fils-Aime proclaimed that he was “passionately upset” about the difficulty consumers were having in finding Wii consoles, and now that yet another holiday season is upon us, it’s clear that he’s made some changes. In a recent interview with the Los Angeles Times, he admitted that Wii production was up from 1.6 million units per month (during this time last year) to 2.4 million units per month (now), though he wouldn’t go so far as to say you’d have an easy time finding one. In fact, he stated that “once you see [a Wii console] on the shelf, you ought to buy it.” Also of note, those still scouting a Wii Fit may be in luck, as the Big N could decide to ship more units to America rather than Europe now that the greenback is gaining strength versus the euro. Good luck hunting — we’d recommend you start looking, um, yesterday.
[Via GameDaily]
Read - Reggie Fils-Aime interview
Read - Analyst’s take Wii Fit shipments
Nintendo cranking on Wii production for the holidays, still making no promises originally appeared on Engadget on Mon, 27 Oct 2008 15:31:00 EST. Please see our terms for use of feeds.
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Posted in Nintendo, Wii, wii fit, WiiFit, holidays, holidaze, shortage, supply, wii shortage, WiiShortage, supply chain, SupplyChain | No Comments »
October 21st, 2008 by
Filed under: Gaming, Peripherals
Unafraid to incite elitist gamer geek unrest, respected video game industry analyst Michael Pachter has supported a prediction by GigaOM that Wii Fit will outsell Grand Theft Auto IV this year. Yeah, you read right: the latest entry into what is arguably the biggest hardcore video game franchise around is gonna get whooped by an exercise tool — we’re not shocked, we’re just laughing. GTA4 was dominating at first, but with time interest has waned while Wii Fit and its included Balance Board peripheral have stayed hot despite supply shortages. Nintendo’s hardware-focused strategy seems to be working; the Balance Board install base is approaching 12 million, or roughly 30% of all Wii owners. You can bet it’ll be put to good use in future games and other, less mainstream applications even after folks have given up on losing weight and resigned themselves once more to lifelong loneliness.
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Posted in Wii, sales, balance board, wii balance board, wii fit, WiiFit, exercise, analyst, grand theft auto 4, grand theft auto IV, Gta4, GtaIv, nintendo wii, grand-theft-auto-4, grand-theft-auto-iv, michael pachter, projections | No Comments »
October 3rd, 2008 by
Filed under: Displays, Misc. Gadgets
So you’ve got a spare Microsoft Surface and Wii Balance Board laying around, whaddya do? Well, you could try stacking them on top of each other and hope that big-ass table doesn’t crush your little plastic Nintendo toy, and with some code slapped on what you’d end up with is pressure-sensitive surface computing. This clever little concept was cooked up by Josh Santangelo from “Stimulant.” In his demo, featured after the break, he rocks Surface from side to side while colored spots roll back and forth, using a physics engine he developed for MS Silverlight. It’s a great start and we would love to see this resourceful hack put to good use — beyond that of a totally awesome yet ridiculously expensive tilt-a-maze game, minus the maze.
Continue reading Microsoft Surface made pressure-sensitive with Wii Balance Board
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Posted in Microsoft, Microsoft Surface, Nintendo, Wii, concept, balance board, BalanceBoard, wii balance board, wii fit, WiiBalanceBoard, WiiFit, surface, MicrosoftSurface, josh santangelo, JoshSantangelo, stimulant | No Comments »
September 30th, 2008 by
Filed under: Gaming, Peripherals, Wearables
Bad / good news, folks: Nintendo is / isn’t working on a pedometer peripheral that will / won’t integrate with its Wii / DS console. The company has famously stated that it doesn’t plan to release “a whole lot more” accessories for the Wii, which means we’ve got at least one or two to look forward to, and this could be one of ‘em. The images surfaced on a European trademark registry site with very little supplemental info, but we do know it’s a pedometer of sorts. If we’re lucky, this is something that’ll integrate into the existing Wii Fit setup, perhaps alongside a software update to manage more info about our unhealthiness than just how far we can jump on a pair of imaginary skis, but it’s probably just as likely that we’re looking at a Wii Fit sequel, or perhaps a DS version (a handy companion to that new DS?) designed to lure us out of the house. No telling, really, but the peripheral does appear to be wireless… and wholly evil.
[Via Joystiq]
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Posted in Wii, ds, wii fit, WiiFit, nintendo ds, NintendoDs, pedometer | No Comments »
August 28th, 2008 by
Filed under: Gaming
Well, it looks like all that experience Nintendo has half-explaining Wii supply issues isn’t going to waste — the company just issued a statement regarding shortages of Wii Fit that sounds awfully familiar. Seriously, follow along with us here:
- Wii shortages, Nov. 14, 2007: “The demand for Wii hardware globally has been unprecedented and higher than Nintendo could ever have anticipated.”
- Wii Fit shortages, Aug. 28, 2008: “Nintendo had a substantial supply nationwide for launch, though some stores saw spot shortages due to unprecedented demand for this unique product.”
Here’s a thought, guys: if there’s “unprecedented” demand for the console, the demand for arguably the biggest accessory for that console since launch probably isn’t unprecedented as well — and your PR people shouldn’t be so well-versed in making excuses like this.
[Via Slashgear]
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Posted in Nintendo, Wii, wii fit, WiiFit | No Comments »
August 1st, 2008 by
Filed under: Gaming, Peripherals
It looks like Nintendo will finally be getting some challengers to its balance board monopoly… or one at least. Cheapo Wii accessory-maker Njoy is set to introduce its own version of the Wii Fit’s footboard come September 12th for the weirdly more-expensive price of £64.99 (or about $130). Of course, Njoy’s model does have a built-in LCD display (presumably for checking your weight even when the console is off), though it won’t come bundled with any software, virtual trainers, or the assurances of a thorough Mario and Luigi inspection process.
[Via Balance Board Blog]
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Posted in Nintendo, balance board, BalanceBoard, wii fit, WiiFit, third party, ThirdParty, njoy | No Comments »
June 23rd, 2008 by
Filed under: Gaming

As you may recall, Mickey DeLorenzo rose to some degree of internet stardom a little over a year ago by dropping a whopping nine pounds using Wii Sports as his sole exercise routine and, after packing on a few pounds, he decided to give it another go using Nintendo’s latest weight-shedding wonder: Wii Fit. Unlike a certain other would-be success story, DeLorenzo actually managed to complete his experiment, and the results are fairly impressive. After 45 days, he managed to shed a full 15 pounds, or about 2.56 pounds a week, and he dropped his body fat % from 20.8% to 18.4%. Of course, DeLorenzo admits that doing anything involving movement an extra 60 minutes a day will result in some weight loss, but he seems pretty sold on the benefits of Wii Fit, saying that it made it “especially easy” to work the training into his daily life.
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Posted in Nintendo, Wii, wii fit, WiiFit, wii fit experiment, WiiFitExperiment, excercise | No Comments »
June 23rd, 2008 by
Filed under: Gaming

As you may recall, Mickey DeLorenzo rose to some degree of internet stardom a little over a year ago by dropping a whopping nine pounds using Wii Sports as his sole exercise routine and, after packing on a few pounds, he decided to give it another go using Nintendo’s latest weight-shedding wonder: Wii Fit. Unlike a certain other would-be success story, DeLorenzo actually managed to complete his experiment, and the results are fairly impressive. After 45 days, he managed to shed a full 15 pounds, or about 2.56 pounds a week, and he dropped his body fat % from 20.8% to 18.4%. Of course, DeLorenzo admits that doing anything involving movement an extra 60 minutes a day will result in some weight loss, but he seems pretty sold on the benefits of Wii Fit, saying that it made it “especially easy” to work the training into his daily life.
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Posted in Nintendo, Wii, wii fit, WiiFit, wii fit experiment, WiiFitExperiment, excercise | No Comments »
June 15th, 2008 by
Filed under: Gaming
From the get-go, Nintendo’s latest console was seen as a dream come true for folks who’d love to lose a few pounds, yet would rather log a few hours on the couch rather than the track. Shortly after the Wii Fit’s launch, we’re already seeing another wave of dedicated users reporting weight loss, and the trend is even bleeding into the medical field. According to Sue Stanley-Green, a professor of athletic training at Florida Southern College, the Wii Fit and other fitness-related games have “great potential for core strengthening and rehabilitation and may boost compliance with rehabilitation exercises.” She also noted that these games were “being used more and more in nursing homes,” and particularly with youngsters, titles such as Wii Fit are the only ones that stand a chance at getting them active. We can’t decide if that’s a positive thing or just downright depressing.
[Thanks, Juergen]
Read - Wii Fit in rehab
Read - Wii Fit weight loss
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Posted in Nintendo, Wii, Rehab, health, medical, rehabilitation, wii fit, WiiFit, exercise, fitness, nursing home, NursingHome, retirement home, RetirementHome | No Comments »
June 13th, 2008 by
Filed under: Gaming
Okay, so you’ve had ample time now to shed a few pounds courtesy of Wii Fit. Whether or not you’ve been diligent enough to stick with it is another thing. Regardless of your level of dedication, we’re certain there’s a few things Nintendo could have done differently to make the entire experience a bit better. Heck, our own Ryan Block has already chimed in with a few things that he would like to see tweaked, so what’s stopping you? Post up your comments while training for bonus points.
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Posted in Wii, how would you change, HowWouldYouChange, wii fit, WiiFit, exercise, hwyc, fitness, features | No Comments »
June 2nd, 2008 by
Filed under: Gaming

While the supposed Wii Fit shortages are nothing compared to the now infamous Wii shortages we’ve seen, at least one of those ever-insightful analysts now claims to deduced the cause of them, and he’s laying the blame squarely on the big N. According to Wedbush Morgan Securities’ Michael Pachter, Nintendo has shipped some 2 million Wii Fit units to Europe, while reserving a mere 500,000 for North America, which he surmises can only mean that Nintendo is deliberately redirecting ‘em in order to take advantage of the strong Euro. Pachter seems to think that Nintendo will still make out alright in the end, however, saying that, “they know that Americans will be just as fat a few months from now,” when it’ll have more units available.
[Via GameSpot]
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Posted in Nintendo, Wii, wii fit, WiiFit, shortage | No Comments »
May 30th, 2008 by
Filed under: Gaming, Peripherals
If you’re anything like our boy Ryan, you’ve been wearing that Wii Fit out ever since you took delivery. Unfortunately, you’ve probably been doing a bit of unintentional jogging when logging miles back and forth to the local mini-mart for batteries. If you can’t seem to keep your Wii Balance Board charged, Nyko has introduced a novel solution: the Energy Pack for Wii Fit. Our pals over at Nintendo Wii Fanboy were able to get ahold of this very unit and put it through its paces, and generally speaking, they were quite impressed with the $20 peripheral-for-a-peripheral. Head on over for the full writeup and a smattering of pics.
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Posted in Nintendo, hands-on, battery, wii fit, WiiFit, nyko, Rechargeable, accessory, battery pack, BatteryPack, energy pack, EnergyPack | No Comments »
May 21st, 2008 by
Filed under: Gaming
We’ve still got a few weeks left to see how we’ll do going up against the Nintendo-made workout routines of the Wii Fit, but we can tell you that we’ve had some mixed results early on. We’ll do a full wrap-up later, but for now some initial notes.
We were off to a pretty good start in the first couple of days — but be warned, you do need plenty of space where you intend to work out, especially as you get started in the strength training. We were a little surprised at just how much space was needed at times, so unless you’ve got plenty of it you may end up like us, spending plenty of time shuffling and reshuffling the balance board back and forth.
Players (exercisers?) are rewarded with more reps and new routines as they log hours, and if you’re unfit (like we are) even some of the beginner exercises will undoubtedly reveal all those atrophied muscles (especially the push-ups / side-plank and jackknife routines, which are killers). Wii Fit’s use of a plain, clearly visualized trainer makes learning the exercises — and even the more complicated yoga poses — easy for newbs. More after the break.
Continue reading Wii Fit: feelin’ the burn (part 1)
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May 19th, 2008 by
Filed under: Gaming, Peripherals
Nintendo is really rubbing in its NY-only launch date for the Wii Fit. Not only do New Yorkers get the Fit a whole two days prior to the rest of America, they also got to try it out for free alongside celebrity trainers in Central Park. Despite the threat of rain, we saw quite a few folks out enjoying the device, from young to old. Many of older set wasn’t even aware there were two products in play, the Wii and the Wii Fit — and some of the trainers seem to have trouble explaining that concept — so it seems to us that a bundled SKU could do good things for Nintendo. Not that it won’t sell like gangbusters anyways. Video of people exercising is on the way. You have been warned.
Update: Video has been added.
Continue reading Nintendo celebrates Wii Fit NY launch in Central Park
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Posted in New York, Nintendo, wii fit, WiiFit, centralpark, NewYork, features, central park | No Comments »
May 19th, 2008 by
Filed under: Gaming
If for some reason you’ve been so far outside of the natural world that you were unaware of Nintendo’s impending Wii Fit firestorm, this should get you back in the swing of things. Today the big N has made the forthcoming release of the exercise / gaming sensation officially official in the States. The device is available exclusively at the Nintendo World store in New York City starting today, but will hit other shelves on May 21st, will run you a thrifty $89.99, and launches with software containing more than 40 activities. Of course, you’ll never get to experience any of those activities, as there’s already a run on stock, and if you haven’t pre-ordered then you’re pretty much left to the whim of eBay sellers and their inflated prices. Thanks Nintendo!
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Posted in Nintendo, Wii, breaking news, BreakingNews, balance board, BalanceBoard, wii fit, WiiFit, exercise, fit, official announcement, OfficialAnnouncement | No Comments »
May 9th, 2008 by
Filed under: Gaming, Peripherals
Since about 20,000 people — the overwhelming majority of voters in yesterday’s poll — apparently want to see me in pain trying to get in shape with Wii Fit, it looks like it’s time to suck it up and do this thing. Although I’d like to start by disclaiming that I’ve never really worked out with any regularity, I’m not exactly known for my physical coordination, and in school I always came pretty close to flunking PE — so really, I’m kind of Nintendo’s ideal customer.
Methodology
- I’ll be working with Wii Fit out about 20 game-minutes a day, 7 days a week.
- My program will consist of five minutes each of routines and games from the four fitness categories: strength training, aerobics, yoga, and balance games.
- As a control, I won’t be dramatically changing up my eating habits. I’m already a reasonably healthy eater, so any physical changes will be more easily attributable to the Wii Fit regimen.
- I have about a week of travel scheduled this month, so for whatever days I miss on Wii Fit I’ll be extending the trial.
- I’ll chart my changes in weight, BMI, coordination, etc. and thoughts on the experience in a weekly update for the next five weeks.
Current stats
Height: 6-feet
Weight: 174.5 pounds
Frame: small-to-medium
BMI according to Wii Fit: 23.65 (upper cusp of normal)
Wii Fit “Body age”: 36
Wii Fit goal (you have to set a goal for yourself)
Target weight: 169.5 pounds
Target BMI: 22.96
Target date: 6/12
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May 2nd, 2008 by
Filed under: Gaming
About a year ago, one morbidly obese (er, a tiny bit chubby) man began a quest to find out what happens when you stop being polite and try to exercise via Wii Sports (see above). Apparently after losing 9 pounds, dropping two points from his BMI, and 3-inches from his waist, he’s ready to go again, this time with the Wii Fit. Sure, it sounds like a second-rate Super Size Me publicity stunt — and it probably is — but who doesn’t want to see just how lean the Wii’s newest accessory can get you? Now, the tubby 191 pound man will run himself through a rigorous Wii Fit program for five shocking weeks. The stunt has already scored him an early Fit from Nintendo, so there’s no telling where this could go. We expect to see an Adonis or skeleton when it’s all over, pal — either will do.
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Posted in Nintendo, Wii, wii fit, WiiFit, fit, publicity stunt, PublicityStunt, wii fit experiment, WiiFitExperiment | No Comments »
May 2nd, 2008 by
Filed under: Gaming
About a year ago, one morbidly obese (er, a tiny bit chubby) man began a quest to find out what happens when you stop being polite and try to exercise via Wii Sports (see above). Apparently after losing 9 pounds, dropping two points from his BMI, and 3-inches from his waist, he’s ready to go again, this time with the Wii Fit. Sure, it sounds like a second-rate Super Size Me publicity stunt — and it probably is — but who doesn’t want to see just how lean the Wii’s newest accessory can get you? Now, the tubby 191 pound man will run himself through a rigorous Wii Fit program for five shocking weeks. The stunt has already scored him an early Fit from Nintendo, so there’s no telling where this could go. We expect to see an Adonis or skeleton when it’s all over, pal — either will do.
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Posted in Nintendo, Wii, wii fit, WiiFit, fit, publicity stunt, PublicityStunt, wii fit experiment, WiiFitExperiment | No Comments »
April 28th, 2008 by
Filed under: Gaming
Nobody really expected Wii Fit to be a flop, and obviously the rampant success in Japan should’ve tipped us off, but it looks like the little exercise-centric peripheral is really doing alright for itself over in Europe. Dixons.co.uk says it sold a Wii Fit every four seconds on Friday, and Amazon.co.uk says they sold out within 24 hours. No word on overall sales yet — they’ve sold over 1.8 million units in Japan since the December launch — but we’d recommend you get yourself a preorder or a nice spot in line if you plan on working that flab off anywhere near the May 21st launch date in the US.
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Posted in europe, wii fit, WiiFit | No Comments »
April 25th, 2008 by
Filed under: Gaming
Attention out of shape Europeans: you can now whip your body into a pristine temple of hotness thanks to the Wii Fit. Nintendo’s next pile of money has launched all over the UK and EU, so if you’ve been hankering for a good workout — but you’ve been too lazy to actually work out — now is your chance to shine. The exercise board and accompanying software will cost you £69.99 (around $142) in Britain, or €89.99 for the rest of the Union. If you’re waiting for it Stateside, it drops May 19th, and will run you a thrifty $89.99.
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Posted in Nintendo, Wii, europe, uk, on sale, OnSale, wii fit, WiiFit | No Comments »
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