April 25th, 2008 by
Filed under: Gaming

As we’re all too well aware, Mario Kart can be serious business for some folks, and Mario Kart Wii will certainly be no exception, which makes the right choice of controller all the more important. Thankfully, our pals at Joystiq have now come through with a meticulous comparison of all five driving options at your disposal. That includes the Wiimote on its own, the Wiimote with Wii Wheel, the Wiimote / nunchuk combo, the Classic Controller, and the tried and true GameCube controller. Somewhat surprisingly, while the GameCube Controller and Classic Controller each helped to put in some solid times, Joystiq actually found the WIimote / nunchuck combo to the best all around option, with it faring particularly well when using a bike. Lagging far behind, however, was the solo Wiimote (which they recommend to avoid at all costs), although the addition of the Wii Wheel did apparently did help to make things a bit more manageable. Hit up the link below for the full rundown.
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Posted in Wii, mario kart, MarioKart, wii wheel, WiiWheel, mario kart wii, MarioKartWii | No Comments »
April 18th, 2008 by
Filed under: Gaming, Peripherals
We know, there’s only so much you can do to a foam donut to make it, well, more than a foam donut, but Brando’s trying its best to one-up the competition by adding in a stand. With Mario Kart Wii launching in under a fortnight (in the US, at least), the Wii Multi-Axis Racing System is vying for those hard-earned dollars by giving racers the ability to grip something stuck to an immobile surface rather than just flailing around with some sort of lightweight Wiimote-engulfing circle. And at just $18, it even gives the first-party Wii Wheel some serious competition. Okay, so maybe “serious” is an overstatement.
[Via NintendoWiiFanboy]
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Posted in Nintendo, Wii, brando, controller, racing, accessory, wii wheel, WiiWheel, third-party | No Comments »
March 29th, 2008 by
Filed under: Gaming, Peripherals
We’ve known that Nintendo would be bundling a single Wii Wheel in with the forthcoming Mario Kart Wii title, but now it seems that folks riding shotgun (or riding your tail) can grab one of their own. According to a recently released flyer from GameStop, extra Wheels — should the plethora of steering apparatuses already out there not suffice — will be sold for a cool $14.99 each. April 27th just seems so, so far away, doesn’t it? Check the flyer in full after the jump.
[Thanks, Pat]
Continue reading Nintendo’s Wii Wheel priced at $14.99
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Posted in Nintendo, Wii, price, pricing, Gamestop, wii wheel, WiiWheel, mario kart wii, MarioKartWii | No Comments »
March 19th, 2008 by
Filed under: Gaming, Peripherals
We know, it’s easy to get caught in all the magic that is Mario Kart Wii — “it’s like Smash Bros. but with karts and more banana throwing!” — but let’s not fool ourselves here: that Wii Wheel is potentially the least functional piece of plastic Nintendo has shipped since the Virtual Boy. It apparently took the fine folks at MTV two whole videos to figure this out under the patient tutelage of a Nintendo rep, but while the Wii Wheel can potentially serve as a helpful reminder to hold the Wiimote with the buttons facing you, it adds zero functionality to the equation, and it’s only therefore “necessary” for the first 30 seconds of play — after which it can be tossed to your dog or teething child as a chew toy. Some might appreciate the ratio of turning a full wheel instead of a Wiimote, but we all know the truly hardcore are going to be kicking your ass with their Wavebirds anyways, to the point really is moot. Video is after the break.
[Via Engadget Spanish]
Continue reading Nintendo and MTV film helpful reminder: the Wii Wheel does absolutely nothing
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Posted in Nintendo, hands-on, mario kart, MarioKart, wii wheel, WiiWheel | No Comments »