Gamestop ain’t your Zunestop

May 23rd, 2008 by

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GameStop will no longer stock or sell the Zune, citing weak sales and a poor fit with its “product mix”. Despite recent positive sales numbers and only weeks short of Microsoft’s launch of games for Zune, Microsoft’s player will no longer be found at the gaming retail giant. The decision came about a month ago, and sales will continue at Gamestop.com until stock is depleted. Adam Sohn, director of Zune marketing, confirmed the announcement this afternoon by not denying it:

“We have a set of great retail partnerships that give Zune a strong presence at retail including Best Buy, Target, Walmart, and others. We will continue to invest in deep retail partnerships, and have seen good momentum online and at retail over the last few months including a great response to our recent Spring Update. We’re looking forward to a continued strong presence at retail with our partners.”

We can’t help but thinking better Xbox integration could’ve gone a long way, but perhaps it was just never meant to be.

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XNA Game Studio preview with Zune games now out

May 7th, 2008 by

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Well, that was fast, the XNA community technology preview with Zune games we were just talking about is already out. Unless you’re a developer ready to get your hands a little dirty it won’t be of much use though, especially since games can only be distributed and installed from source code right now.

Read - Official announcement
Read - How-to install Zune games

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Zune XNA games preview release aimed for May

May 5th, 2008 by

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Microsoft’s still isn’t solid on a final consumer release date for XNA games for the Zune, but they are aiming for the first CTP (community technology preview) to be released in May. We also learned that Zune games can support ad-hoc wireless play with up to eight players, the devices won’t support any hardware 3D acceleration, the “16MB for storing games” we heard before actually refers to how much Zune RAM games can take over, and Microsoft’s got at least four games running on the platform (which may or may not ever be released to the public): Zauri (which we’ve already seen — video after the break), as well as Hexic, Potato Chase, and Alien Takeover.

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First Xbox 360 Community Games to hit Live “immediately”

February 20th, 2008 by

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It wasn’t all Zune gaming at Microsoft’s GDC keynote this morning — a lot of time was spent discussing Community Games, the new official name for XNA-based games. Amateur devs will get “creator identities” along with their gamertags, and Live members can rate, grade, and discuss your efforts. Of course, as we’ve heard, games can move from the 360 to PCs to second-gen Zunes, which is definitely pretty cool, but it’ll be interesting to see what that means for devs who want to try and take advantage of the 360’s horsepower — will they be restrict their code to a specific platform? While we wait for those answers, it looks like we’ll be able to get a taste of what Community Games have to offer right away — Microsoft announced that the first seven XNA-based games are available immediately, with an open beta to begin in spring and full-on launch by the end of the year. List of games after the jump — but what are you doing reading this when you could be playing?

Update: We just tried downloading RocketBall and the process is totally different than you’d expect. First you have to download the XNA Launcher, which is under New Arrivals in the Marketplace blade — but you don’t need a membership, so skip that, and the XNA ad that displays points you to the wrong thing, so ignore that as well. Then head over to the Games blade and select Games Library, but don’t open the Launcher, cause it’ll just kick you out. Instead, press Y to view the list of games and download one. So far the “YouTube of games” seems a bit convoluted — hopefully the next Dashboard update makes this all a bit simpler.

Continue reading First Xbox 360 Community Games to hit Live “immediately”

 

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Posted in Microsoft, xbox 360, Xbox360, 360, xbox, xbox live, XboxLive, live, community gaming, CommunityGaming, xna, xna game studio, XnaGameStudio | No Comments »


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